Ammunition
15 ammunition records with their exact use, prices, sources, rewards and related records.
15 records
Barbed Arrow
Ammunition
Barbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit will continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 15 s | 15 s |
| Energy cost | 20 | 20 |
| Attack coefficient | 1.58146x | 2.09281x |
| Toughness damage | 68.57658 | 97.621124 |
| Impact | 0 | 1 |
- Player Dodge trigger window
- 8 s
- Monster damage interval
- 0.2 s
- Monster total damage
- 70% of the initial hit
- Trap lifetime
- 12 s
- Trap trigger radius
- 0.51 m

Barbed Javelin
Ammunition
Features an incredibly sharp tip; hitting an enemy deals high Physical Damage.
Combat values
| Statistic | Quick throw | Full charge |
|---|---|---|
| Cooldown | 5 s | 5 s |
| Energy cost | 25 | 25 |
| Attack coefficient | 0.605614x | 1.376145x |
| Toughness damage | 34.372704 | 83.90062 |
| Impact | 0 | 1 |

Bloodfly Arrow
Ammunition
Charges and recharge
- Quick-shot charges
- 3
- Recharge per spent charge
- 8s
- Full-draw cooldown
- 5s
Each quick-shot charge has its own timer. Spend all three together and they can all return about 8 seconds later; they do not recharge one after another over 24 seconds.
Combat mechanicsThe arrowheads are coated with mysterious corrupted blood to attract blood flies. Bloodfly Arrows deal Physical Damage on hit. The blood flies stay on the enemy for a period, continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 8 s | 5 s |
| Energy cost | 25 | 25 |
| Attack coefficient | 0.480003x | 0.989869x |
| Toughness damage | 23.52956 | 47.52841 |
| Impact | 0 | 1 |
- Bloodfly duration
- 5 s
- Bloodfly damage per tick
- 0.067x Attack
- True Damage share
- 15%
- Environment-hit search radius
- 1 m
- Damage after an environment hit
- 30%

Concussive Arrow
Ammunition
Storm-imbued rune arrowheads burst into air waves on hit, dealing Physical Damage to enemies within range and inflicting stagger. If fired at full draw, they will knock back enemies caught in the air waves.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 10 s | 10 s |
| Energy cost | 30 | 30 |
| Attack coefficient | 0.396337x | 0.797778x |
| Toughness damage | 52.526447 | 81.50423 |
| Impact | 2 | 3 |
- Blast radius
- 1 m
- Full-draw knockback
- 1 m

Featherlight Arrow
Ammunition
The arrow shaft is crafted from a special lightweight material, with broad stabilizing fletching at the tail. Once fired, the arrow travels at high speed and is unaffected by gravity. Featherlight Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 0 s | 0 s |
| Energy cost | 0 | 0 |
| Attack coefficient | 0.31212x | 0.67265x |
| Toughness damage | 15.857715 | 29.456026 |
| Impact | 0 | 1 |
- Projectile speed
- 60 m/s
- Gravity multiplier
- 0x

Frost Javelin
Ammunition
After hitting a target, it persists for a duration, slowing all enemies within the area. (Comes in bundles of three).
Combat values
| Statistic | Quick throw | Full charge |
|---|---|---|
| Cooldown | 8 s | 8 s |
| Energy cost | 15 | 15 |
| Attack coefficient | 0.443392x | 0.98754x |
| Toughness damage | 25.864542 | 78.764465 |
| Impact | 0 | 1 |
- Slow duration
- 5 s
- Movement speed
- -30%
- Slow radius
- 3 m
- Javelins per bundle
- 3

Lightning Arrow
Ammunition
Arrows wrapped in lightning deal Physical Damage on hit and create a lightning chain that jumps between enemies, dealing Physical Damage. Each enemy can only be hit by the lightning chain once, with each hit dealing less Physical Damage. If Lightning Arrow hits the environment near enemies, it creates a lightning chain with a lower Damage Multiplier.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 5 s | 5 s |
| Energy cost | 30 | 30 |
| Attack coefficient | 0.402186x | 0.923242x |
| Toughness damage | 35.19126 | 46.081493 |
| Impact | 0 | 1 |
- Lightning chain radius
- 4 m
- Damage retained per chain jump
- 60%
- Environment-hit search radius
- 1.5 m
- Damage after an environment hit
- 70%

Lightning Rod Javelin
Ammunition
After hitting a target, the javelin remains embedded for a duration, periodically calling down divine lightning to strike it, dealing Physical Damage to all enemies within range.
Combat values
| Statistic | Quick throw | Full charge |
|---|---|---|
| Cooldown | 20 s | 20 s |
| Energy cost | 30 | 30 |
| Attack coefficient | 0.789499x | 1.538881x |
| Toughness damage | 38.685432 | 74.56598 |
| Impact | 0 | 1 |
- Embedded duration
- 8 s
- Lightning radius
- 2.5 m
- Lightning interval
- 2.5 s
- Lightning damage
- 0.4x Attack

Paralysis Arrow
Ammunition
Arrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become Exhausted for a period of time.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 15 s | 15 s |
| Energy cost | 20 | 20 |
| Attack coefficient | 0.489833x | 0.532715x |
| Toughness damage | 19.593307 | 34.86469 |
| Impact | 0 | 1 |
- Exhausted duration
- 2.5 s
- Mist radius
- 1.5 m

Shockwave Javelin
Ammunition
Possesses significant weight. Hitting an enemy deals Physical Damage while slowing them and temporarily reducing their dodge distance. If it hits the ground, it triggers a shockwave, dealing Physical Damage and slowing all enemies within range.
Combat values
| Statistic | Quick throw | Full charge |
|---|---|---|
| Cooldown | 12.5 s | 12.5 s |
| Energy cost | 20 | 20 |
| Attack coefficient | 0.514395x | 1.053754x |
| Toughness damage | 38.461655 | 103.91652 |
| Impact | 2 | 3 |
- Shockwave radius
- 1 m
- Movement speed on direct hit
- -50%
- Movement speed in the shockwave
- -30%
- Slow duration
- 3 s
- Knockback
- 3 m

Sonic Arrow
Ammunition
Specially structured arrows emit sound waves from the ring on impact, rendering enemies in the area Exposed for a period of time.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 30 s | 30 s |
| Energy cost | 20 | 20 |
| Attack coefficient | 0.510448x | 0.587588x |
| Toughness damage | 30.626913 | 43.01511 |
| Impact | 0 | 1 |
- Exposed duration
- 8 s
- Exposed radius
- 8 m
- Detection interval
- 3 s

Splatter Arrow
Ammunition
The arrow shaft is coated in blood that splatters on hit, dealing Physical Damage to nearby enemies. The longer the bow is drawn, the larger the splatter area. The Physical Damage from the splatter is lower than the damage from a direct hit. Splatter Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 0 s | 0 s |
| Energy cost | 0 | 0 |
| Attack coefficient | 0.31212x | 0.703225x |
| Toughness damage | 22.905588 | 45.316963 |
| Impact | 0 | 1 |
- Splatter radius
- 1 m-3 m
- Splatter damage
- 70% of the direct hit

Spore Arrow
Ammunition
Arrowheads coated with mushroom spores plant a mushroom when hitting terrain, which eventually grows into a trap. The mushroom trap is a Construct that causes enemies within range to continuously take Physical Damage for a period when touched by enemies or hit by allies. The mushroom trap will be destroyed if attacked by enemies and will automatically disappear after existing for some time. Spore Arrows deal Physical Damage when hitting enemies but don't plant a mushroom.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Cooldown | 12 s | 12 s |
| Energy cost | 20 | 20 |
| Attack coefficient | 1.274125x | 1.397998x |
| Toughness damage | 18.768673 | 33.534134 |
| Impact | 0 | 1 |
- Mushroom lifetime
- 60 s
- Damage duration
- 2 s
- Damage radius
- 2.5 m
- Damage pulse interval
- 3 s

Steel Arrow
Ammunition
Fine steel arrows deal Physical Damage on hit and can pierce one unit.
Combat values
| Statistic | Quick shot | Full draw |
|---|---|---|
| Solo cooldown | 7 s | 7 s |
| Trio cooldown | 6 s | 6 s |
| Energy cost | 25 | 25 |
| Attack coefficient | 0.502933x | 1.13267x |
| Toughness damage | 36.10798 | 59.45948 |
| Impact | 0 | 1 |
- Additional targets pierced
- 1

Swift Javelin
Ammunition
Throw speed is increased while holding a Swift Javelin.
Combat values
| Statistic | Quick throw | Full charge |
|---|---|---|
| Cooldown | 3 s | 3 s |
| Energy cost | 8 | 8 |
| Attack coefficient | 0.435814x | 0.915847x |
| Toughness damage | 26.09147 | 69.81667 |
| Impact | 0 | 1 |
No matching records.

