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Ammunition

15 ammunition records with their exact use, prices, sources, rewards and related records.

15 records

Barbed Arrow

Ammunition
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Barbed metal arrows deal Physical Damage on hit. Enemy players hit who use Dodge within a short time take additional Physical Damage. This effect can only trigger a limited number of times, with fewer triggers but higher Physical Damage per trigger in solo mode. Monsters hit will continuously take Physical Damage. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same debuff to enemies who touch it.

Combat values

StatisticQuick shotFull draw
Cooldown15 s15 s
Energy cost2020
Attack coefficient1.58146x2.09281x
Toughness damage68.5765897.621124
Impact01
Player Dodge trigger window
8 s
Monster damage interval
0.2 s
Monster total damage
70% of the initial hit
Trap lifetime
12 s
Trap trigger radius
0.51 m

Barbed Javelin

Ammunition
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Features an incredibly sharp tip; hitting an enemy deals high Physical Damage.

Combat values

StatisticQuick throwFull charge
Cooldown5 s5 s
Energy cost2525
Attack coefficient0.605614x1.376145x
Toughness damage34.37270483.90062
Impact01

Bloodfly Arrow

Ammunition
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Charges and recharge

Quick-shot charges
3
Recharge per spent charge
8s
Full-draw cooldown
5s

Each quick-shot charge has its own timer. Spend all three together and they can all return about 8 seconds later; they do not recharge one after another over 24 seconds.

Combat mechanics

The arrowheads are coated with mysterious corrupted blood to attract blood flies. Bloodfly Arrows deal Physical Damage on hit. The blood flies stay on the enemy for a period, continuously dealing Physical Damage, with a portion being True Damage. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous Physical Damage with a reduced Damage Multiplier.

Combat values

StatisticQuick shotFull draw
Cooldown8 s5 s
Energy cost2525
Attack coefficient0.480003x0.989869x
Toughness damage23.5295647.52841
Impact01
Bloodfly duration
5 s
Bloodfly damage per tick
0.067x Attack
True Damage share
15%
Environment-hit search radius
1 m
Damage after an environment hit
30%

Concussive Arrow

Ammunition
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Storm-imbued rune arrowheads burst into air waves on hit, dealing Physical Damage to enemies within range and inflicting stagger. If fired at full draw, they will knock back enemies caught in the air waves.

Combat values

StatisticQuick shotFull draw
Cooldown10 s10 s
Energy cost3030
Attack coefficient0.396337x0.797778x
Toughness damage52.52644781.50423
Impact23
Blast radius
1 m
Full-draw knockback
1 m

Featherlight Arrow

Ammunition
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The arrow shaft is crafted from a special lightweight material, with broad stabilizing fletching at the tail. Once fired, the arrow travels at high speed and is unaffected by gravity. Featherlight Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.

Combat values

StatisticQuick shotFull draw
Cooldown0 s0 s
Energy cost00
Attack coefficient0.31212x0.67265x
Toughness damage15.85771529.456026
Impact01
Projectile speed
60 m/s
Gravity multiplier
0x

Frost Javelin

Ammunition
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After hitting a target, it persists for a duration, slowing all enemies within the area. (Comes in bundles of three).

Combat values

StatisticQuick throwFull charge
Cooldown8 s8 s
Energy cost1515
Attack coefficient0.443392x0.98754x
Toughness damage25.86454278.764465
Impact01
Slow duration
5 s
Movement speed
-30%
Slow radius
3 m
Javelins per bundle
3

Lightning Arrow

Ammunition
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Arrows wrapped in lightning deal Physical Damage on hit and create a lightning chain that jumps between enemies, dealing Physical Damage. Each enemy can only be hit by the lightning chain once, with each hit dealing less Physical Damage. If Lightning Arrow hits the environment near enemies, it creates a lightning chain with a lower Damage Multiplier.

Combat values

StatisticQuick shotFull draw
Cooldown5 s5 s
Energy cost3030
Attack coefficient0.402186x0.923242x
Toughness damage35.1912646.081493
Impact01
Lightning chain radius
4 m
Damage retained per chain jump
60%
Environment-hit search radius
1.5 m
Damage after an environment hit
70%

Lightning Rod Javelin

Ammunition
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After hitting a target, the javelin remains embedded for a duration, periodically calling down divine lightning to strike it, dealing Physical Damage to all enemies within range.

Combat values

StatisticQuick throwFull charge
Cooldown20 s20 s
Energy cost3030
Attack coefficient0.789499x1.538881x
Toughness damage38.68543274.56598
Impact01
Embedded duration
8 s
Lightning radius
2.5 m
Lightning interval
2.5 s
Lightning damage
0.4x Attack

Paralysis Arrow

Ammunition
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Arrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become Exhausted for a period of time.

Combat values

StatisticQuick shotFull draw
Cooldown15 s15 s
Energy cost2020
Attack coefficient0.489833x0.532715x
Toughness damage19.59330734.86469
Impact01
Exhausted duration
2.5 s
Mist radius
1.5 m

Shockwave Javelin

Ammunition
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Possesses significant weight. Hitting an enemy deals Physical Damage while slowing them and temporarily reducing their dodge distance. If it hits the ground, it triggers a shockwave, dealing Physical Damage and slowing all enemies within range.

Combat values

StatisticQuick throwFull charge
Cooldown12.5 s12.5 s
Energy cost2020
Attack coefficient0.514395x1.053754x
Toughness damage38.461655103.91652
Impact23
Shockwave radius
1 m
Movement speed on direct hit
-50%
Movement speed in the shockwave
-30%
Slow duration
3 s
Knockback
3 m

Sonic Arrow

Ammunition
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Specially structured arrows emit sound waves from the ring on impact, rendering enemies in the area Exposed for a period of time.

Combat values

StatisticQuick shotFull draw
Cooldown30 s30 s
Energy cost2020
Attack coefficient0.510448x0.587588x
Toughness damage30.62691343.01511
Impact01
Exposed duration
8 s
Exposed radius
8 m
Detection interval
3 s

Splatter Arrow

Ammunition
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The arrow shaft is coated in blood that splatters on hit, dealing Physical Damage to nearby enemies. The longer the bow is drawn, the larger the splatter area. The Physical Damage from the splatter is lower than the damage from a direct hit. Splatter Arrow has no cooldown, consumes no Energy, and can trigger all talent effects of Normal Arrow.

Combat values

StatisticQuick shotFull draw
Cooldown0 s0 s
Energy cost00
Attack coefficient0.31212x0.703225x
Toughness damage22.90558845.316963
Impact01
Splatter radius
1 m-3 m
Splatter damage
70% of the direct hit

Spore Arrow

Ammunition
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Arrowheads coated with mushroom spores plant a mushroom when hitting terrain, which eventually grows into a trap. The mushroom trap is a Construct that causes enemies within range to continuously take Physical Damage for a period when touched by enemies or hit by allies. The mushroom trap will be destroyed if attacked by enemies and will automatically disappear after existing for some time. Spore Arrows deal Physical Damage when hitting enemies but don't plant a mushroom.

Combat values

StatisticQuick shotFull draw
Cooldown12 s12 s
Energy cost2020
Attack coefficient1.274125x1.397998x
Toughness damage18.76867333.534134
Impact01
Mushroom lifetime
60 s
Damage duration
2 s
Damage radius
2.5 m
Damage pulse interval
3 s

Steel Arrow

Ammunition
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Fine steel arrows deal Physical Damage on hit and can pierce one unit.

Combat values

StatisticQuick shotFull draw
Solo cooldown7 s7 s
Trio cooldown6 s6 s
Energy cost2525
Attack coefficient0.502933x1.13267x
Toughness damage36.1079859.45948
Impact01
Additional targets pierced
1

Swift Javelin

Ammunition
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Throw speed is increased while holding a Swift Javelin.

Combat values

StatisticQuick throwFull charge
Cooldown3 s3 s
Energy cost88
Attack coefficient0.435814x0.915847x
Toughness damage26.0914769.81667
Impact01
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