Talents
| Talent | Class | Branch | Effect Magnitude | EffectEffect |
|---|---|---|---|---|
| Mercenary | Sword and Shield: Shield Dash Enhancement | Cooldown reduction per trigger 3 s | The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player. | |
| Shadowstrix | Dual Blades: Spinning Slash Enhancement | Physical damage +10% | Upon casting Spinning Slash, increase Physical Damage for a period of time. | |
| Shadowstrix | Dagger: Shadow Wheel Slash Enhancement | Shadow Wheel Slash consumes more Energy but deals increased Physical Damage. | ||
| Sorcerer | Way of Discipline 1 | Increases the maximum uses of Eye of Insight. | ||
| Shadowstrix | Common: Stealth Enhancement 1 | While in Stealth, you cannot be detected and will not make any sound if not moving. | ||
| Shadowstrix | Dagger: Shadow Strike Enhancement | Physical damage +10% | Casting Shadow Strike increases Physical Damage for a period of time. | |
| Shadowstrix | Dagger: Shadow Wheel Slash Enhancement | Slow - movement speed -40% | After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time. | |
| Sorcerer | Element: Ice | Cooldown 24 s to 18 s | Reduces the base cooldown of Crystal Icebolt and increases its maximum duration. | |
| Shadowstrix | Dual Blades: Bloody Blade Dance Enhancement | Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy. | ||
| Blackarrow | Archer's Arrow Enhancement 1 | Full-draw hit range 3m · Additional hit range 2m | Increases the knockback distance of fully drawn Concussive Arrows. | |
| Withered Knight | Greatsword: Core Archetype | Wither duration 3 s | Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies. | |
| Withered Knight | Greatsword: Core Archetype | Wither - movement speed -10% · Wither - final damage reduction -3% · Wither maximum stacks 5 | Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well. | |
| Shadowstrix | Accumulated Damage Arcana | Physical damage per stack +2.5% · Physical damage at 4 stacks +10% · 5th-hit Defense Penetration +8% | After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing. | |
| Blackarrow | Battle Hardened | Cooldown reduction per trigger 1 s | When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills. | |
| Seer | Way of Discipline | Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster. | ||
| Seer | Thorn Sigil Enhancement | Dodge distance -30% | When enemy players are within the range of Thorn Sigil, their dodge distance is reduced. | |
| Shadowstrix | Crow Storm Enhancement | Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks. | ||
| Mercenary | Sword and Shield: Weapon Mastery | Physical damage +20% | While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage. | |
| Mercenary | Sword and Shield: Weapon Mastery | PvP damage +15% · PvE damage +15% · Solo shield 5% max Health · Trio shield 15% max Health | All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed. | |
| Blackarrow | Archer's Arrow Enhancement 2 | Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage. | ||
| Seer | Enchantment Enhancement 1 | Health threshold 50% or lower · Drain healing multiplier 2x · Base Drain healing 45% of damage in PvE / 65% in PvP · Healing cap per activation 50% of Maximum Health | When your Health is below a certain percentage of your Maximum Health, increases the healing of Rune: Drain. | |
| Shadowstrix | Common: Stealth Enhancement 1 | Cooldown reduction per trigger 45 s | Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy. | |
| Shadowstrix | Dual Blades: Bloody Blade Dance Enhancement | Energy restored +20 | After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy. | |
| Mercenary | Sword and Shield: Shield Slam Enhancement | Shield Slam can be quickly cast while blocking with the shield raised. | ||
| Shadowstrix | Dual Blades: Inspiring Impale Enhancement | Energy cost 20 to 0 | Inspiring Impale no longer consumes Energy. | |
| Withered Knight | Polearm and Shield: Core Archetype | Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration. | ||
| Withered Knight | Polearm and Shield: Spear Barrage Enhancement | Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash. | ||
| Withered Knight | Greatsword: Breakthrough Charge Enhancement | The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither. | ||
| Sorcerer | Supreme Arcane | Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown. | ||
| Shadowstrix | Dagger: Flash Stride Enhancement | Energy cost 40 to 20 · Charge interval 0.2 s | Flash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged. Lv.1 Charge: Slightly increases Damage Multiplier and dash distance. Lv.2 Charge: Increases Damage Multiplier and dash distance. | |
| Blackarrow | Bomb Engineering | Movement speed -70% · Slow duration 2 s | Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time. | |
| Withered Knight | Greatsword: Core Archetype | Wither duration 3 s | The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies. | |
| Blackarrow | Swift Shot | Charging speed +15% · Full-charge time 85% of normal time | Increase Charging Speed for shooting. | |
| Shadowstrix | General: Swift Footwork | Movement speed +15% | After hitting an enemy, increase Movement Speed for a period of time. | |
| Mercenary | Hammer: Consecutive Attacks | Landing consecutive Hammer attacks recovers Energy. | ||
| Withered Knight | Polearm and Shield: Core Archetype | Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies. | ||
| Withered Knight | Greatsword: Core Archetype | Wither duration 3 s | Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither. | |
| Blackarrow | Bomb Engineering | Slow - movement speed -40% | Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time. | |
| Withered Knight | Polearm and Shield: Rainbow Piercer Enhancement | Super Armor level +1 | Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast. | |
| Seer | Enchantment Enhancement 1 | Rune: Sweep deals partial True Damage. | ||
| Mercenary | Hammer: Hammer Dash Enhancement | Increases the dash distance of Hammer Dash. | ||
| Mercenary | Way of Gylden Hunt | Allows you to sense the corpses of other Gyldhunters. | ||
| Seer | Counter Rune | Slow - movement speed -35% | Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time. | |
| Shadowstrix | Dual Blades: Advantage Buildup | Energy recovered on hit +10 | Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy. | |
| Seer | Enchantment Enhancement 1 | Increases the healing reduction effect caused by Rune: Corruption and its duration. | ||
| Sorcerer | Element: Ice | Energy cost 30 to 15 | Reduces the base Energy cost of Deep Freeze. | |
| Seer | Healing Art Enhancement | Additional healing 20% of missing Health · Healing Art base term 25% of target Maximum Health | Healing Art recovers additional Health based on the target's missing Health. | |
| Withered Knight | Polearm and Shield: Sacred Bulwark Enhancement | Additional hit range 2m | During Sacred Bulwark, you can move and slowly turn. | |
| Shadowstrix | Poison Crow Mark Enhancement | Poison - healing received -100% · Healing received -30% | After Poison Crow Mark hits, it applies Healing Block for a period of time. | |
| Seer | Zeal Enhancement | Attacks during Zeal grant increased Curse Mana. | ||
| Sorcerer | Way of Discipline 1 | Invisibility - movement speed +20% | Increase Movement Speed while Shadow Veil is active. | |
| Blackarrow | Battle Hardened | Triggered skill damage multiplier 1x Attack · Burn duration 3 s · Triggered skill Hit radius 0.3m · Triggered skill Dodge Energy cost 100 · Triggered skill Escape Energy cost 100 | Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown. | |
| Blackarrow | Battle Hardened | Triggered skill Energy cost 15 · Triggered skill damage multiplier 1x Attack · Dodge Energy +25 · Energy restored +15 · Burn duration 3 s · Triggered skill Hit radius 0.3m · Triggered skill Dodge Energy cost 100 · Triggered skill Escape Energy cost 100 | Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown. | |
| Withered Knight | Greatsword: Breakthrough Charge Enhancement | Super Armor level +1 | The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor. | |
| Mercenary | Hammer: Skullcrusher Enhancement | Energy cost per dodge 18 · Maximum dodges while charging Skullcrusher 2 | You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast. | |
| Seer | Art of Offense and Defense | Hit radius 0.3m | Hold Primary Attack to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack. | |
| Seer | Guardian Rune | Healing Rune duration 10 s to 5 s | Reduces the duration of the Healing Rune but increases the Health recovery rate. | |
| Seer | Blinding Rune Enhancement | Psionic Energy per blinded player +2 · Psionic Energy stack cap 12 | After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered. | |
| Seer | Paralysis Curse Enhancement | Movement speed penalty -30% to 0% | While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed. | |
| Shadowstrix | Sneak Arcana | After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time. | ||
| Sorcerer | Supreme Arcane | Burn duration 3 s · Burn maximum stacks 5 · Slow - movement speed -25% · Targeting radius 5m · Mark duration 8 s | Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete. | |
| Sorcerer | Supreme Arcane | Mark duration 8 s · Targeting radius 5m | After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown. | |
| Seer | Way of Discipline | Gain a certain amount of Curse Mana after using Breakaway. | ||
| Withered Knight | Knight: Weapon Specialization | Cooldown reduction +20% | Increases Skill Cooldown Speed. | |
| Withered Knight | Polearm and Shield: Spear Barrage Enhancement | Maximum charge intervals 4 | You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts. | |
| Mercenary | Hammer: Hammer Spin Enhancement | Energy cost 12 to 14.4 | Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin. | |
| Shadowstrix | Crow Storm Enhancement | Slow - movement speed -100% | Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm. | |
| Sorcerer | Way of Discipline 2 | Arcane Armor base duration 10 s to 20 s | Increases the duration of Arcane Armor. | |
| Seer | Art of Offense and Defense | After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect. | ||
| Sorcerer | Way of Discipline 2 | Cooldown 15 s to 10 s | Reduces the base cooldown of Cryptic Ward. | |
| Sorcerer | Handy Technique | Cast range 12m · Channel duration 6 s | Jumping does not interrupt chanting. | |
| Shadowstrix | Dagger: Flash Stride Enhancement | Energy restored +20 | When Flash Stride hits, you recover Energy for each enemy hit. | |
| Sorcerer | Way of Discipline 2 | Cooldown 25 s to 45 s | Increases the Chanting Speed for Phantom Step while increasing its cooldown. | |
| Seer | Paralysis Curse Enhancement | Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies. | ||
| Mercenary | Sword and Shield: Whirling Cut Enhancement | Cooldown 8 s to 10 s · Shield duration 1 s | The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode. | |
| Mercenary | Sword and Shield: Stonebreaker Slash Enhancement | Stonebreaker Slash cooldown 12 s to 20 s · Stonebreaker Slash Energy cost 35 to 45.5 | Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time. | |
| Seer | Zeal Enhancement | Super Armor - attack +10% · Super Armor - defense +60 · Super Armor - physical damage reduction +20% · Super Armor - magic damage reduction +20% · Super Armor level +1 | Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance. | |
| Withered Knight | Polearm and Shield: Rainbow Piercer Enhancement | Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed. | ||
| Sorcerer | Handy Technique | Increases Movement Speed while chanting. | ||
| Withered Knight | Polearm and Shield: Breaker Shield Bash Enhancement | Slow - dodge distance -40% | Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance. | |
| Blackarrow | Mighty Archer | Stack duration 5 s · Maximum stacks 4 · Damage multiplier by stack 1.08x / 1.1664x / 1.259712x / 1.360489x | Rapid Arrows increase the Damage Multiplier with each hit on the same enemy. | |
| Shadowstrix | Dagger: Smoke Bomb Enhancement | Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area. | ||
| Mercenary | Sword and Shield: Whirling Cut Enhancement | Cooldown 8 s to 12 s · Shield duration 1 s · Guard counter duration 2 s | The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode. | |
| Seer | Guardian Rune | Increases the shield value provided by the Shelter Rune. | ||
| Seer | Enchantment Enhancement 2 | Increases the duration of the Movement Speed reduction effect caused by Rune: Ankle Cut. | ||
| Shadowstrix | Dual Blades: Phantom Shift Enhancement | Cast range 15m | After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast. | |
| Shadowstrix | Sneak Arcana | Maximum Shadow Veil re-entries 3 · Shadow Veil duration 3.5 s | Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth. | |
| Blackarrow | Swift Shot | Damage bonus amount is not yet confirmed. | Increases the Damage Multiplier of fully drawn arrows. | |
| Sorcerer | Element: Lightning | Slow - movement speed -17.5% · Slow maximum stacks 3 | Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times. | |
| Withered Knight | Greatsword: Thorn Guide Enhancement | Maximum travel distance 12m | Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement. | |
| Withered Knight | Knight: Weapon Specialization | When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled. | ||
| Mercenary | Way of Gylden Hunt | Gold found +20% | Increases Gyldenblod gained. | |
| Withered Knight | Polearm and Shield: Intervene Enhancement | Intervene shield radius 6m to 10m · Radius increase +66.6667% | The radius for Intervene to apply a Shield is increased. | |
| Mercenary | Way of Gylden Hunt | Maximum corrosion +300 | Increases resistance to the Gyldenmist, slowing the rate of Gyldening. | |
| Mercenary | Hammer: Weapon Mastery | Super Armor level +1 · Charge time 0.5 s · Charge interval 1 s · Charge cost per interval 2 | After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends. | |
| Shadowstrix | Common: Stealth Enhancement 2 | Movement speed +30% | Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration. | |
| Shadowstrix | Dual Blades: Advantage Buildup | Pursuit Strike no longer consumes Energy, but this effect has a cooldown. | ||
| Blackarrow | Predator's Stealth | Cooldown 60 s to 40 s | Increases the number of uses for Predator's Senses and reduces its base cooldown. | |
| Sorcerer | Way of Discipline 1 | Additional hit range 5m | Increases the knockback distance of Cryptic Cyclone. | |
| Withered Knight | Greatsword: Withering Mark Enhancement | Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced. | ||
| Mercenary | Mercenary: Iron Will | Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 | Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers. | |
| Seer | Zeal Enhancement | Zeal - attack +10% · Zeal - defense +60 · Zeal - movement speed +30% | Continuously gain Curse Mana during Zeal. | |
| Seer | Zeal Enhancement | Zeal - movement speed +30% | Immediately recovers a large amount of Curse Mana upon entering Zeal. | |
| Withered Knight | Greatsword: Withering Mark Enhancement | Additional hit range 1.5m | Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.) | |
| Seer | Impact Sigil Enhancement | Slow - healing received -50% · Slow - movement speed -50% · Healing received -30% | Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed. | |
| Mercenary | Hammer: Skullcrusher Enhancement | Skullcrusher on Lv.1 Charge grants Super Armor during casting. | ||
| Withered Knight | Polearm and Shield: Javelin Thrust Enhancement | Stun - movement speed -100% · Additional hit range 1.5m · Hit radius 0.4m | The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen. | |
| Withered Knight | Polearm and Shield: Javelin Thrust Enhancement | Stun duration 1.5 s | Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned. | |
| Withered Knight | Greatsword: Thorn Guide Enhancement | Movement speed -45% · Debuff duration 5 s | Enemies hit by Thorn Guide have reduced Movement Speed and dodge distance for a period of time. | |
| Seer | Shapeshift Enhancement | Shapeshift - physical damage +6% · Shapeshift - magic damage +6% | After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time. | |
| Blackarrow | Hunter's Arrow Enhancement 1 | Projectile damage multiplier 0.3x to 1x Attack · Stun - movement speed -100% | Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends. | |
| Withered Knight | Knight: Martial Arts 1 | Fully charged Judgment duration 20 s | Greatly increases the duration for which the weapon remains fully charged with Judgment energy. | |
| Blackarrow | Battle Hardened | Crowd-control debuff extension +0.25 s · Other debuff extension +0.5 s | After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy, with non-crowd-control debuffs receiving a greater duration increase. | |
| Mercenary | Hammer: Earthshaker Enhancement | Energy cost per dodge 18 · Maximum dodges while charging Earthshaker 2 | You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast. | |
| Withered Knight | Greatsword: Core Archetype | Health restored after a non-player enemy dies 3% / 4% / 5% of maximum Health · Health restored after a player dies 20% / 25% / 30% of maximum Health | When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield. | |
| Seer | Guardian Rune | Dodge Energy per tick +8 · Recovery interval 0.5 s · Dodge Energy recovery +16 per second | Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed. | |
| Sorcerer | Element: Lightning | Cooldown reduction per trigger 5 s | Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown. | |
| Blackarrow | Archer's Arrow Enhancement 1 | Targeting radius 4m to 6m | Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow. | |
| Shadowstrix | Dual Blades: Advantage Buildup | Triggered skill Dodge Energy cost 100 | When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation. | |
| Blackarrow | Hunter's Arrow Enhancement 2 | Poison duration 4 s to 5 s · Damage interval 0.2 s · Damage per tick 0.058987x to 0.056628x Attack · Total damage multiplier 1.179745x to 1.415694x Attack | Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second. | |
| Withered Knight | Greatsword: Radiant Retribution Enhancement | Radiant Retribution's displacement distance is increased. | ||
| Blackarrow | Archer's Arrow Enhancement 2 | Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit. | ||
| Shadowstrix | Sneak Arcana | Final damage +15% · Base duration 8 s · Linked energy modifier +10 | Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period. | |
| Blackarrow | Battle Hardened | Fully-drawn arrows will home in on enemies near the crosshairs. | ||
| Sorcerer | Supreme Arcane | Speed bonus - movement speed +30% | Increase Movement Speed after casting an Elemental Magic. | |
| Seer | Impact Sigil Enhancement | Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies. | ||
| Blackarrow | Battle Hardened | Energy restored 3 | When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy. | |
| Sorcerer | Stardust: Illusion | Increases the Chanting Speed of Gravitational Vortex. | ||
| Seer | Path of Asceticism | Healing +8% | Increases the healing bonus. | |
| Withered Knight | Knight: Martial Arts 1 | Maximum charge duration 0.5 s | After Breakaway, the weapon is instantly fully charged with Judgment energy. | |
| Withered Knight | Polearm and Shield: Core Archetype | Charge time 0.5 s · Charge interval 1 s · Charge cost per interval 2 | Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1. | |
| Mercenary | Way of Gylden Hunt | PvP damage -5% · PvE damage +10% | Increases damage dealt to monsters but reduces damage dealt to Gyldhunters. | |
| Blackarrow | Hunter's Arrow Enhancement 2 | After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time. | ||
| Shadowstrix | Dagger: Shadow Strike Enhancement | Cooldown reduction per trigger 12 s | When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced. | |
| Sorcerer | Stardust: Quench | Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete. | ||
| Seer | Zeal Enhancement | Zeal - movement speed +30% | Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal. | |
| Withered Knight | Polearm and Shield: Breaker Shield Bash Enhancement | Slow - movement speed -40% | Attacks from Breaker Shield Bash apply a Slow effect. | |
| Mercenary | Sword and Shield: Block Mastery | Movement speed -100% | Increase Movement Speed during Block. | |
| Seer | Wind Surge Enhancement | Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts. | ||
| Seer | Thorn Sigil Enhancement | Physical damage reduction +20% · Magic damage reduction +20% | Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil. | |
| Mercenary | Sword and Shield: Weapon Mastery | Shield duration 20 s · Shield maximum stacks 2 · Guard counter duration 2 s | After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long. | |
| Withered Knight | Knight: Weapon Specialization | When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled. | ||
| Seer | Shapeshift Enhancement | Shapeshift - movement speed +50% · Shapeshift - additional movement speed +25% · Cast range 10m | Increases the duration and Movement Speed of Shapeshift. | |
| Seer | Path of Asceticism | Armor +9% | Increases shield strength and additionally increases shield strength based on Magic Damage. | |
| Seer | Art of Offense and Defense | Hold Primary Attack to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier. | ||
| Blackarrow | Hunter's Arrow Enhancement 1 | Featherlight Arrow effective range 1.25x | Increases the effective range of Featherlight Arrows. | |
| Mercenary | Hammer: Warhammer Sling Enhancement | Uncharged projectile release 0.49 s · Current base projectile release 0.765 s · Time saved without charging 0.275 s · Energy cost 20 to 30 · Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Charge interval 0.2 s | Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier. | |
| Blackarrow | Mighty Archer | After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration. | ||
| Seer | Wind Surge Enhancement | Additional hit range 5.5m | Increases the knockback distance of Wind Surge. | |
| Seer | Wind Surge Enhancement | Speed bonus - movement speed +20% | Successfully casting Wind Surge increases your Movement Speed for a period of time. | |
| Seer | Healing Art Enhancement | Duration debuffs removed 100% (all) | Healing Art removes all debuffs with remaining duration from the target. | |
| Blackarrow | Nimble Evade | Speed bonus - movement speed +20% | After hitting an enemy with a shot, increase Movement Speed for a period of time. | |
| Blackarrow | Nimble Evade | Slow maximum stacks 2 · Hit radius 0.3m | Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times. | |
| Sorcerer | Stardust: Quench | Slow - movement speed -50% | During Rockblast preparation, reduces the Movement Speed of all enemies within range. | |
| Seer | Psionic Shield Enhancement | Reduces the chanting time of Psionic Shield. | ||
| Mercenary | Sword and Shield: Shield Slam Enhancement | Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period. | ||
| Blackarrow | Nimble Evade | Quick-shot draw threshold Below 30% · Quick-shot damage multiplier 1.05x | Increases the Damage Multiplier of quick shots. | |
| Sorcerer | Element: Fire | Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete. | ||
| Mercenary | Woodling Expert | Woodling merchants will offer you a discount during matches. | ||
| Seer | Zeal Enhancement | Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped. | ||
| Mercenary | Hammer: Weapon Mastery | Energy cost per charge dodge 10 · Energy cost reduction +60% · Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Movement speed +30% · Charge time 0.5 s · Charge interval 0.2 / 1 s · Charge cost per interval 1 / 2 · Additional hit range 2m | You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy. | |
| Withered Knight | Greatsword: Core Archetype | Wither duration 3 s | Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage. | |
| Seer | Art of Offense and Defense | Recovery window 6 s · Repair interval 0.5 s · Total recovery cap 120% of Attack · Recovery per tick 13.2% of Attack | If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack. | |
| Mercenary | Mercenary: Iron Will | Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Charge time 0.5 s · Charge interval 1 s · Charge cost per interval 2 | After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically. | |
| Seer | Death Ward Enhancement | Armor duration 5 s · Immortality duration 5 s | Increases the duration of Super Armor provided by Death Ward. | |
| Seer | Psionic Shield Enhancement | Cooldown refund at 100% shield damage 15 s · Maximum cooldown refund 30 s | When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration. | |
| Withered Knight | Knight: Martial Arts 1 | Physical damage +6% | A successful execution briefly increases Physical Damage. | |
| Seer | Counter Rune | Stun - movement speed -100% | Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range. | |
| Withered Knight | Polearm and Shield: Core Archetype | Shield duration 5 s · Shield maximum stacks 3 | Completing a Polearm and Shield skill cast (once its key effect triggers) increases the charge level of Charged Dash by 1 for a short duration. | |
| Mercenary | Sword and Shield: Shield Dash Enhancement | After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time. | ||
| Mercenary | Hammer: Warhammer Sling Enhancement | Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced. | ||
| Seer | Counter Rune | Charge delay 5 s · Explosion multiplier 1x to 1.5x | When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier. | |
| Withered Knight | Knight: Martial Arts 2 | Magic damage reduction +20% | Increases Magic Resistance. | |
| Withered Knight | Knight: Martial Arts 2 | Charge interval 0.2 s · Charge cost per interval 2 | After casting any Greatsword skill, press Primary Attack to branch into Pursuit. | |
| Seer | Path of Asceticism | Damage resistance duration 5 s | Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack. | |
| Shadowstrix | Poison Crow Mark Enhancement | Poison duration 5 s | After Poison Crow Mark hits, impair their vision and hearing for a period. | |
| Blackarrow | Archer's Arrow Enhancement 1 | Fully charged splash multiplier 0.7x to 1x | Increases the Damage Multiplier of fully charged Splatter Arrow's splash. | |
| Shadowstrix | Dual Blades: Bloody Blade Dance Enhancement | Triggered skill Energy cost 10.4 | Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery. | |
| Shadowstrix | Dagger: Shadow Wheel Slash Enhancement | Energy restored +10 · Cooldown reduction per trigger 1 s | Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy. | |
| Shadowstrix | Sneak Arcana | Movement speed +20% | While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range. | |
| Seer | Guardian Rune | Stealth persists for a period after leaving the Stealth Rune's area. | ||
| Seer | Death Ward Enhancement | Armor duration 5 s · Immortality duration 5 s | When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack. | |
| Seer | Way of Discipline | Armor - guard-break damage +30% | When attacking enemies with a shield, deals increased damage. | |
| Mercenary | Hammer: Consecutive Attacks | Armor - guard-break damage +30% | Hammer normal attacks deal increased damage and additional damage to shields. | |
| Mercenary | Sword and Shield: Weapon Mastery | Physical damage +20% | Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Primary Attack and Secondary Attack to consume 1 stack of Momentum and unleash Shockwave Strike. | |
| Mercenary | Sword and Shield: Block Mastery | Taunt duration 12 s | Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown. | |
| Withered Knight | Polearm and Shield: Core Archetype | Super Armor level +1 | Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither. | |
| Blackarrow | Hunter's Arrow Enhancement 1 | After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters. | ||
| Mercenary | Hammer: Skullcrusher Enhancement | Internal cooldown 0.6 s · Cooldown reduction per trigger 3 s | When a charged attack or skill hits, it reduces the cooldown of Skullcrusher. | |
| Shadowstrix | Common: Stealth Enhancement 2 | While in Stealth, interactions won't break Stealth, but the interaction speed will be slower. | ||
| Shadowstrix | Poison Crow Mark Enhancement | Energy restored +30 | Poison Crow Mark recovers a certain amount of Energy upon hitting enemies. | |
| Sorcerer | Stardust: Quench | Slow - movement speed -35% | Star Shock knocks back enemies and reduces their Movement Speed. | |
| Mercenary | Sword and Shield: Weapon Mastery | The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4. | ||
| Shadowstrix | General: Swift Footwork | Cooldown reduction per trigger 1 s | When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | |
| Sorcerer | Supreme Arcane | Instant-cast cooldown 15 s · Instant-cast window 1 s | Hold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown. | |
| Sorcerer | Supreme Arcane | Cooldown reduction per trigger 2 s | While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount. | |
| Blackarrow | Predator's Stealth | Attacks received during Shadow Step's Stealth no longer remove Stealth. | ||
| Mercenary | Hammer: Hammer Spin Enhancement | Super Armor level +1 | Extends the duration of Hammer Spin's Super Armor effect. | |
| Mercenary | Mercenary: Iron Will | Damage resistance - critical damage reduction +15% | Increase Critical Damage Resistance. | |
| Mercenary | Sword and Shield: Stonebreaker Slash Enhancement | Super Armor level +1 | After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage. | |
| Mercenary | Sword and Shield: Stonebreaker Slash Enhancement | Physical damage +20% | Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage. | |
| Sorcerer | Stardust: Illusion | Slow - dodge distance -30% | Reduces the dodge distance of enemies hit by Stardust Tempest. | |
| Mercenary | Sword and Shield: Block Mastery | Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 | Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will. | |
| Withered Knight | Polearm and Shield: Intervene Enhancement | Cast range 15m | Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact. | |
| Mercenary | Sword and Shield: Stonebreaker Slash Enhancement | Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving. | ||
| Sorcerer | Element: Fire | Damage per swing 0.729187x Attack | Flameblade deals a portion of damage as True DMG. | |
| Mercenary | Hammer: Hammer Dash Enhancement | Super Armor level +1 | Gain Super Armor while casting Hammer Dash. | |
| Sorcerer | Handy Technique | Energy recovery speed +4 | When Energy is low, increases Energy Recovery Speed. | |
| Seer | Path of Asceticism | Maximum Psionic Energy recovered 12 | The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy. | |
| Mercenary | Woodling Expert | Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance. | ||
| Shadowstrix | Common: Stealth Enhancement 2 | Sneak allows you to quickly enter a Stealth state. | ||
| Sorcerer | Stardust: Quench | Meteor Impact cooldown 21 s · Super Armor knock-up threshold 3 | 【Meteor Impact】 can now knock up enemy players in Super Armor state. | |
| Withered Knight | Polearm and Shield: Intervene Enhancement | Movement speed +20% · Base duration 3 s | Intervene also grants an additional boost to the ally's Movement Speed. | |
| Mercenary | Sword and Shield: Weapon Mastery | Physical damage +20% | Sword attacks from skills also grant 1 stack of Sword Tip on hit. | |
| Seer | Counter Rune | Punishment Rune trigger radius 8.5m · Basic orb follow-up 0.062613x Attack · Charged orb follow-up 0.208709x Attack · Enhanced orb follow-up 0.313063x Attack · Energy restored by charged or enhanced follow-up 2 · PvE damage modifier 0.75x | While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent. | |
| Blackarrow | Swift Shot | Speed bonus - movement speed +20% | Increases Movement Speed when shooting. | |
| Withered Knight | Greatsword: Parry Enhancement | Cooldown reduction after a successful parry 5 s | A successful parry greatly reduces this skill's remaining cooldown once. | |
| Shadowstrix | Dual Blades: Phantom Shift Enhancement | Super Armor level +1 · Damage resistance - magic damage reduction +30% · Damage resistance - physical damage reduction +30% | After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period. | |
| Shadowstrix | Dual Blades: Inspiring Impale Enhancement | After Inspiring Impale hits, it applies Healing Block for a period of time. | ||
| Sorcerer | Element: Lightning | Cooldown reduction 1 s / 10 s | Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time. | |
| Mercenary | Hammer: Earthshaker Enhancement | Internal cooldown 0.6 s · Cooldown reduction per trigger 3 s | When a charged attack hits, it reduces the cooldown of Earthshaker. | |
| Mercenary | Hammer: Consecutive Attacks | When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun. | ||
| Withered Knight | Polearm and Shield: Sacred Bulwark Enhancement | Guardian Shield durability 12 to 24 · Damaged-state threshold 6 to 12 | Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact. | |
| Sorcerer | Stardust: Illusion | Stardust Torrent can be guided into a stronger stage. | ||
| Sorcerer | Way of Discipline 1 | Allied movement speed +35% · Base duration 1 s | Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time. | |
| Shadowstrix | Dual Blades: Spinning Slash Enhancement | Super Armor level +1 | Gain Super Armor for a short time when casting Spinning Slash. | |
| Withered Knight | Greatsword: Parry Enhancement | Super Armor level +1 | Branched counterattacks after a successful parry grant Super Armor. | |
| Mercenary | Hammer: Weapon Mastery | Blocking energy reduction +100% | When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned. | |
| Blackarrow | Mighty Archer | Share of Sky Piercer converted to True Damage 40% · Damage against a 705-Defence target +40% | Sky Piercer's Physical Damage is partially converted to True Damage. | |
| Seer | Enchantment Enhancement 2 | Increases the dash distance of Rune: Stun. | ||
| Seer | Blinding Rune Enhancement | Facing-independent blind radius 10m | Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it. | |
| Sorcerer | Handy Technique | Triggered skill Dodge Energy cost 100 · Triggered skill Teleport distance 5m | Dodging does not interrupt chanting. This effect has a cooldown. | |
| Sorcerer | Way of Discipline 2 | Energy recovery speed +5 | Restore Energy while Mistwalk is active. | |
| Withered Knight | Greatsword: Radiant Retribution Enhancement | The final strike of Radiant Retribution can execute enemies affected by Wither. | ||
| Mercenary | Sword and Shield: Whirling Cut Enhancement | Physical damage +20% | Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage. | |
| Mercenary | Sword and Shield: Whirling Cut Enhancement | Shield duration 10 s | After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased. | |
| Shadowstrix | Dual Blades: Bloody Blade Dance Enhancement | Energy restored +10 | Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies. | |
| Mercenary | Sword and Shield: Shield Slam Enhancement | Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 | Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will. | |
| Mercenary | Woodling Expert | Greatly increases damage dealt to Returner Woodlings. | ||
| Shadowstrix | Accumulated Damage Arcana | Triggered skill damage multiplier 0.35x Attack · Energy restored +10 | When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates Wound, dealing True Damage to the target and additionally restoring Energy. | |
| Shadowstrix | Dagger: Smoke Bomb Enhancement | Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive. |
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