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Talents

Talents
TalentClassBranchEffect MagnitudeEffectEffect
Absolute PunishmentMercenarySword and Shield: Shield Dash EnhancementCooldown reduction per trigger 3 sThe last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
AftereffectShadowstrixDual Blades: Spinning Slash EnhancementPhysical damage +10%Upon casting Spinning Slash, increase Physical Damage for a period of time.
All or NothingShadowstrixDagger: Shadow Wheel Slash EnhancementShadow Wheel Slash consumes more Energy but deals increased Physical Damage.
All-Seeing InsightSorcererWay of Discipline 1Increases the maximum uses of Eye of Insight.
AmbushShadowstrixCommon: Stealth Enhancement 1While in Stealth, you cannot be detected and will not make any sound if not moving.
Ambush MomentumShadowstrixDagger: Shadow Strike EnhancementPhysical damage +10%Casting Shadow Strike increases Physical Damage for a period of time.
Ankle CutShadowstrixDagger: Shadow Wheel Slash EnhancementSlow - movement speed -40%After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
Arcane ChargeSorcererElement: IceCooldown 24 s to 18 sReduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Ascetic TechniqueShadowstrixDual Blades: Bloody Blade Dance EnhancementHitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.
AstoundBlackarrowArcher's Arrow Enhancement 1Full-draw hit range 3m · Additional hit range 2mIncreases the knockback distance of fully drawn Concussive Arrows.
Auto ExecutionWithered KnightGreatsword: Core ArchetypeWither duration 3 sWither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
Bad KarmaWithered KnightGreatsword: Core ArchetypeWither - movement speed -10% · Wither - final damage reduction -3% · Wither maximum stacks 5Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Battle FrenzyShadowstrixAccumulated Damage ArcanaPhysical damage per stack +2.5% · Physical damage at 4 stacks +10% · 5th-hit Defense Penetration +8%After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.
Battle-fedBlackarrowBattle HardenedCooldown reduction per trigger 1 sWhen carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Battle-fedSeerWay of DisciplineImmediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
BindingSeerThorn Sigil EnhancementDodge distance -30%When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
BlackoutShadowstrixCrow Storm EnhancementEnemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.
Blade ChargeMercenarySword and Shield: Weapon MasteryPhysical damage +20%While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
Block Damage BoostMercenarySword and Shield: Weapon MasteryPvP damage +15% · PvE damage +15% · Solo shield 5% max Health · Trio shield 15% max HealthAll Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.
Blood InfectionBlackarrowArcher's Arrow Enhancement 2Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
BloodlustSeerEnchantment Enhancement 1Health threshold 50% or lower · Drain healing multiplier 2x · Base Drain healing 45% of damage in PvE / 65% in PvP · Healing cap per activation 50% of Maximum HealthWhen your Health is below a certain percentage of your Maximum Health, increases the healing of Rune: Drain.
BloodthirstShadowstrixCommon: Stealth Enhancement 1Cooldown reduction per trigger 45 sKilling an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
Bloodthirst FrenzyShadowstrixDual Blades: Bloody Blade Dance EnhancementEnergy restored +20After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.
BounceMercenarySword and Shield: Shield Slam EnhancementShield Slam can be quickly cast while blocking with the shield raised.
Breath ControlShadowstrixDual Blades: Inspiring Impale EnhancementEnergy cost 20 to 0Inspiring Impale no longer consumes Energy.
Brute ForceWithered KnightPolearm and Shield: Core ArchetypeEnhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.
BuildupWithered KnightPolearm and Shield: Spear Barrage EnhancementEvery two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
CataclysmWithered KnightGreatsword: Breakthrough Charge EnhancementThe sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Chant GuardSorcererSupreme ArcaneIncreases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.
Charge-UpShadowstrixDagger: Flash Stride EnhancementEnergy cost 40 to 20 · Charge interval 0.2 sFlash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged. Lv.1 Charge: Slightly increases Damage Multiplier and dash distance. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Cold InfusionBlackarrowBomb EngineeringMovement speed -70% · Slow duration 2 sFrostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Collective PunishmentWithered KnightGreatsword: Core ArchetypeWither duration 3 sThe area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.
Colossal PowerBlackarrowSwift ShotCharging speed +15% · Full-charge time 85% of normal timeIncrease Charging Speed for shooting.
Combat EuphoriaShadowstrixGeneral: Swift FootworkMovement speed +15%After hitting an enemy, increase Movement Speed for a period of time.
Combo Energy RecoveryMercenaryHammer: Consecutive AttacksLanding consecutive Hammer attacks recovers Energy.
Counter-ImpactWithered KnightPolearm and Shield: Core ArchetypeCasting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.
CrimeWithered KnightGreatsword: Core ArchetypeWither duration 3 sExecute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Crippling PainBlackarrowBomb EngineeringSlow - movement speed -40%Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Crushing ForceWithered KnightPolearm and Shield: Rainbow Piercer EnhancementSuper Armor level +1Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Cutting PainSeerEnchantment Enhancement 1Rune: Sweep deals partial True Damage.
DashMercenaryHammer: Hammer Dash EnhancementIncreases the dash distance of Hammer Dash.
Death SenseMercenaryWay of Gylden HuntAllows you to sense the corpses of other Gyldhunters.
DecelerateSeerCounter RuneSlow - movement speed -35%Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Deep ChargeShadowstrixDual Blades: Advantage BuildupEnergy recovered on hit +10Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy.
Deep CorruptionSeerEnchantment Enhancement 1Increases the healing reduction effect caused by Rune: Corruption and its duration.
Deep Frost EmbraceSorcererElement: IceEnergy cost 30 to 15Reduces the base Energy cost of Deep Freeze.
Deep HealingSeerHealing Art EnhancementAdditional healing 20% of missing Health · Healing Art base term 25% of target Maximum HealthHealing Art recovers additional Health based on the target's missing Health.
Defensive ShiftWithered KnightPolearm and Shield: Sacred Bulwark EnhancementAdditional hit range 2mDuring Sacred Bulwark, you can move and slowly turn.
DepletionShadowstrixPoison Crow Mark EnhancementPoison - healing received -100% · Healing received -30%After Poison Crow Mark hits, it applies Healing Block for a period of time.
Divine PowerSeerZeal EnhancementAttacks during Zeal grant increased Curse Mana.
Divine SpeedSorcererWay of Discipline 1Invisibility - movement speed +20%Increase Movement Speed while Shadow Veil is active.
Dodge Power ShotBlackarrowBattle HardenedTriggered skill damage multiplier 1x Attack · Burn duration 3 s · Triggered skill Hit radius 0.3m · Triggered skill Dodge Energy cost 100 · Triggered skill Escape Energy cost 100Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Dodge Rapid ShotBlackarrowBattle HardenedTriggered skill Energy cost 15 · Triggered skill damage multiplier 1x Attack · Dodge Energy +25 · Energy restored +15 · Burn duration 3 s · Triggered skill Hit radius 0.3m · Triggered skill Dodge Energy cost 100 · Triggered skill Escape Energy cost 100Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
DominanceWithered KnightGreatsword: Breakthrough Charge EnhancementSuper Armor level +1The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
Dynamic ChargeMercenaryHammer: Skullcrusher EnhancementEnergy cost per dodge 18 · Maximum dodges while charging Skullcrusher 2You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Ebb and FlowSeerArt of Offense and DefenseHit radius 0.3mHold Primary Attack to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
EfficiencySeerGuardian RuneHealing Rune duration 10 s to 5 sReduces the duration of the Healing Rune but increases the Health recovery rate.
ElationSeerBlinding Rune EnhancementPsionic Energy per blinded player +2 · Psionic Energy stack cap 12After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
ElectrocutionSeerParalysis Curse EnhancementMovement speed penalty -30% to 0%While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Element of SurpriseShadowstrixSneak ArcanaAfter exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Elemental ArcanaSorcererSupreme ArcaneBurn duration 3 s · Burn maximum stacks 5 · Slow - movement speed -25% · Targeting radius 5m · Mark duration 8 sElemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Elemental SurgeSorcererSupreme ArcaneMark duration 8 s · Targeting radius 5mAfter triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Emergency AidSeerWay of DisciplineGain a certain amount of Curse Mana after using Breakaway.
Endless FlowWithered KnightKnight: Weapon SpecializationCooldown reduction +20%Increases Skill Cooldown Speed.
Endless FlowWithered KnightPolearm and Shield: Spear Barrage EnhancementMaximum charge intervals 4You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Endless WhirlwindMercenaryHammer: Hammer Spin EnhancementEnergy cost 12 to 14.4Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
Enhanced Crow SwarmShadowstrixCrow Storm EnhancementSlow - movement speed -100%Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.
Enhanced ShieldSorcererWay of Discipline 2Arcane Armor base duration 10 s to 20 sIncreases the duration of Arcane Armor.
Enhanced TrackingSeerArt of Offense and DefenseAfter firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Enhanced WardSorcererWay of Discipline 2Cooldown 15 s to 10 sReduces the base cooldown of Cryptic Ward.
EtherealSorcererHandy TechniqueCast range 12m · Channel duration 6 sJumping does not interrupt chanting.
ExcitementShadowstrixDagger: Flash Stride EnhancementEnergy restored +20When Flash Stride hits, you recover Energy for each enemy hit.
Exhilarated StrideSorcererWay of Discipline 2Cooldown 25 s to 45 sIncreases the Chanting Speed for Phantom Step while increasing its cooldown.
ExtractSeerParalysis Curse EnhancementParalysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
FearlessMercenarySword and Shield: Whirling Cut EnhancementCooldown 8 s to 10 s · Shield duration 1 sThe Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
Feral AttackMercenarySword and Shield: Stonebreaker Slash EnhancementStonebreaker Slash cooldown 12 s to 20 s · Stonebreaker Slash Energy cost 35 to 45.5Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
FerocitySeerZeal EnhancementSuper Armor - attack +10% · Super Armor - defense +60 · Super Armor - physical damage reduction +20% · Super Armor - magic damage reduction +20% · Super Armor level +1Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Fight to the DeathWithered KnightPolearm and Shield: Rainbow Piercer EnhancementRainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
Flexible CastingSorcererHandy TechniqueIncreases Movement Speed while chanting.
FocusWithered KnightPolearm and Shield: Breaker Shield Bash EnhancementSlow - dodge distance -40%Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Focus FireBlackarrowMighty ArcherStack duration 5 s · Maximum stacks 4 · Damage multiplier by stack 1.08x / 1.1664x / 1.259712x / 1.360489xRapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Forbidden MiasmaShadowstrixDagger: Smoke Bomb EnhancementWithin the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
ForesightMercenarySword and Shield: Whirling Cut EnhancementCooldown 8 s to 12 s · Shield duration 1 s · Guard counter duration 2 sThe Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
Fortified GuardSeerGuardian RuneIncreases the shield value provided by the Shelter Rune.
FractureSeerEnchantment Enhancement 2Increases the duration of the Movement Speed reduction effect caused by Rune: Ankle Cut.
Free MovementShadowstrixDual Blades: Phantom Shift EnhancementCast range 15mAfter casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.
Frequency ShiftShadowstrixSneak ArcanaMaximum Shadow Veil re-entries 3 · Shadow Veil duration 3.5 sExiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
Full DrawBlackarrowSwift ShotDamage bonus amount is not yet confirmed.Increases the Damage Multiplier of fully drawn arrows.
Furious ThunderSorcererElement: LightningSlow - movement speed -17.5% · Slow maximum stacks 3Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Grappling HookWithered KnightGreatsword: Thorn Guide EnhancementMaximum travel distance 12mThorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.
Greatsword SpecializationWithered KnightKnight: Weapon SpecializationWhen wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
Greed is GoodMercenaryWay of Gylden HuntGold found +20%Increases Gyldenblod gained.
GuardianWithered KnightPolearm and Shield: Intervene EnhancementIntervene shield radius 6m to 10m · Radius increase +66.6667%The radius for Intervene to apply a Shield is increased.
Gyldenmist ToleranceMercenaryWay of Gylden HuntMaximum corrosion +300Increases resistance to the Gyldenmist, slowing the rate of Gyldening.
Hammer of ConvergenceMercenaryHammer: Weapon MasterySuper Armor level +1 · Charge time 0.5 s · Charge interval 1 s · Charge cost per interval 2After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
HasteShadowstrixCommon: Stealth Enhancement 2Movement speed +30%Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
Heavy Strike MasteryShadowstrixDual Blades: Advantage BuildupPursuit Strike no longer consumes Energy, but this effect has a cooldown.
Heightened SensesBlackarrowPredator's StealthCooldown 60 s to 40 sIncreases the number of uses for Predator's Senses and reduces its base cooldown.
HurricaneSorcererWay of Discipline 1Additional hit range 5mIncreases the knockback distance of Cryptic Cyclone.
ImpalementWithered KnightGreatsword: Withering Mark EnhancementWithering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.
Indomitable WillMercenaryMercenary: Iron WillDamage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
InexhaustibleSeerZeal EnhancementZeal - attack +10% · Zeal - defense +60 · Zeal - movement speed +30%Continuously gain Curse Mana during Zeal.
InfusionSeerZeal EnhancementZeal - movement speed +30%Immediately recovers a large amount of Curse Mana upon entering Zeal.
Instant WitherWithered KnightGreatsword: Withering Mark EnhancementAdditional hit range 1.5mWithering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Internal InjurySeerImpact Sigil EnhancementSlow - healing received -50% · Slow - movement speed -50% · Healing received -30%Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Iron-Clad BodyMercenaryHammer: Skullcrusher EnhancementSkullcrusher on Lv.1 Charge grants Super Armor during casting.
Javelin: Heavy KickWithered KnightPolearm and Shield: Javelin Thrust EnhancementStun - movement speed -100% · Additional hit range 1.5m · Hit radius 0.4mThe sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
Javelin: StunWithered KnightPolearm and Shield: Javelin Thrust EnhancementStun duration 1.5 sEnemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
Joint PierceWithered KnightGreatsword: Thorn Guide EnhancementMovement speed -45% · Debuff duration 5 sEnemies hit by Thorn Guide have reduced Movement Speed and dodge distance for a period of time.
Keen EdgeSeerShapeshift EnhancementShapeshift - physical damage +6% · Shapeshift - magic damage +6%After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
LacerationBlackarrowHunter's Arrow Enhancement 1Projectile damage multiplier 0.3x to 1x Attack · Stun - movement speed -100%Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Lasting JudgmentWithered KnightKnight: Martial Arts 1Fully charged Judgment duration 20 sGreatly increases the duration for which the weapon remains fully charged with Judgment energy.
Lasting PainBlackarrowBattle HardenedCrowd-control debuff extension +0.25 s · Other debuff extension +0.5 sAfter hitting an enemy with a shot, increases the duration of all active debuffs on that enemy, with non-crowd-control debuffs receiving a greater duration increase.
Leap StepMercenaryHammer: Earthshaker EnhancementEnergy cost per dodge 18 · Maximum dodges while charging Earthshaker 2You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
LegacyWithered KnightGreatsword: Core ArchetypeHealth restored after a non-player enemy dies 3% / 4% / 5% of maximum Health · Health restored after a player dies 20% / 25% / 30% of maximum HealthWhen enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.
LeverageSeerGuardian RuneDodge Energy per tick +8 · Recovery interval 0.5 s · Dodge Energy recovery +16 per secondAllied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Lightning BreathSorcererElement: LightningCooldown reduction per trigger 5 sEach enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Lightning SpreadBlackarrowArcher's Arrow Enhancement 1Targeting radius 4m to 6mIncreases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
LightweightShadowstrixDual Blades: Advantage BuildupTriggered skill Dodge Energy cost 100When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
LingeringBlackarrowHunter's Arrow Enhancement 2Poison duration 4 s to 5 s · Damage interval 0.2 s · Damage per tick 0.058987x to 0.056628x Attack · Total damage multiplier 1.179745x to 1.415694x AttackIncreases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
Long RangeWithered KnightGreatsword: Radiant Retribution EnhancementRadiant Retribution's displacement distance is increased.
Long ShotBlackarrowArcher's Arrow Enhancement 2Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Lurking BlowShadowstrixSneak ArcanaFinal damage +15% · Base duration 8 s · Linked energy modifier +10Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
MarksmanBlackarrowBattle HardenedFully-drawn arrows will home in on enemies near the crosshairs.
Masterful TechniqueSorcererSupreme ArcaneSpeed bonus - movement speed +30%Increase Movement Speed after casting an Elemental Magic.
MasterySeerImpact Sigil EnhancementImpact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
Measured PaceBlackarrowBattle HardenedEnergy restored 3When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
MemorizationSorcererStardust: IllusionIncreases the Chanting Speed of Gravitational Vortex.
Miraculous HealingSeerPath of AsceticismHealing +8%Increases the healing bonus.
MomentumWithered KnightKnight: Martial Arts 1Maximum charge duration 0.5 sAfter Breakaway, the weapon is instantly fully charged with Judgment energy.
Momentum ShiftWithered KnightPolearm and Shield: Core ArchetypeCharge time 0.5 s · Charge interval 1 s · Charge cost per interval 2Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.
Monster HunterMercenaryWay of Gylden HuntPvP damage -5% · PvE damage +10%Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
NeurotoxinBlackarrowHunter's Arrow Enhancement 2After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
NimbleShadowstrixDagger: Shadow Strike EnhancementCooldown reduction per trigger 12 sWhen the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
No EscapeSorcererStardust: QuenchIncreases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
ObsessionSeerZeal EnhancementZeal - movement speed +30%Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Off-BalanceWithered KnightPolearm and Shield: Breaker Shield Bash EnhancementSlow - movement speed -40%Attacks from Breaker Shield Bash apply a Slow effect.
OpportunistMercenarySword and Shield: Block MasteryMovement speed -100%Increase Movement Speed during Block.
Opportunist StrikeSeerWind Surge EnhancementEnemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Pain ReliefSeerThorn Sigil EnhancementPhysical damage reduction +20% · Magic damage reduction +20%Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
Perfect DefenseMercenarySword and Shield: Weapon MasteryShield duration 20 s · Shield maximum stacks 2 · Guard counter duration 2 sAfter Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
Polearm and Shield SpecializationWithered KnightKnight: Weapon SpecializationWhen wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.
PotencySeerShapeshift EnhancementShapeshift - movement speed +50% · Shapeshift - additional movement speed +25% · Cast range 10mIncreases the duration and Movement Speed of Shapeshift.
Potent SanctuarySeerPath of AsceticismArmor +9%Increases shield strength and additionally increases shield strength based on Magic Damage.
Potent WoundingSeerArt of Offense and DefenseHold Primary Attack to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Power InfusionBlackarrowHunter's Arrow Enhancement 1Featherlight Arrow effective range 1.25xIncreases the effective range of Featherlight Arrows.
Powerful Rock SlingMercenaryHammer: Warhammer Sling EnhancementUncharged projectile release 0.49 s · Current base projectile release 0.765 s · Time saved without charging 0.275 s · Energy cost 20 to 30 · Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Charge interval 0.2 sWarhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.
Powerful ScattershotBlackarrowMighty ArcherAfter Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Powerful WindSeerWind Surge EnhancementAdditional hit range 5.5mIncreases the knockback distance of Wind Surge.
PropelSeerWind Surge EnhancementSpeed bonus - movement speed +20%Successfully casting Wind Surge increases your Movement Speed for a period of time.
PurifySeerHealing Art EnhancementDuration debuffs removed 100% (all)Healing Art removes all debuffs with remaining duration from the target.
PursuerBlackarrowNimble EvadeSpeed bonus - movement speed +20%After hitting an enemy with a shot, increase Movement Speed for a period of time.
Pursuit MarkBlackarrowNimble EvadeSlow maximum stacks 2 · Hit radius 0.3mEnemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
QuagmireSorcererStardust: QuenchSlow - movement speed -50%During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Quick ChantSeerPsionic Shield EnhancementReduces the chanting time of Psionic Shield.
Raging Earth ShakeMercenarySword and Shield: Shield Slam EnhancementIncreases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Rapid BarrageBlackarrowNimble EvadeQuick-shot draw threshold Below 30% · Quick-shot damage multiplier 1.05xIncreases the Damage Multiplier of quick shots.
Rapid FlamestrikeSorcererElement: FireFire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
RegularMercenaryWoodling ExpertWoodling merchants will offer you a discount during matches.
RelentlessSeerZeal EnhancementDealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Relentless AdvanceMercenaryHammer: Weapon MasteryEnergy cost per charge dodge 10 · Energy cost reduction +60% · Damage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Movement speed +30% · Charge time 0.5 s · Charge interval 0.2 / 1 s · Charge cost per interval 1 / 2 · Additional hit range 2mYou can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
ReprieveWithered KnightGreatsword: Core ArchetypeWither duration 3 sWither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.
ReshapeSeerArt of Offense and DefenseRecovery window 6 s · Repair interval 0.5 s · Total recovery cap 120% of Attack · Recovery per tick 13.2% of AttackIf a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Resilient BodyMercenaryMercenary: Iron WillDamage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10 · Charge time 0.5 s · Charge interval 1 s · Charge cost per interval 2After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
RetentionSeerDeath Ward EnhancementArmor duration 5 s · Immortality duration 5 sIncreases the duration of Super Armor provided by Death Ward.
RetributionSeerPsionic Shield EnhancementCooldown refund at 100% shield damage 15 s · Maximum cooldown refund 30 sWhen the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Righteous CreedWithered KnightKnight: Martial Arts 1Physical damage +6%A successful execution briefly increases Physical Damage.
RigiditySeerCounter RuneStun - movement speed -100%Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Rising MoraleWithered KnightPolearm and Shield: Core ArchetypeShield duration 5 s · Shield maximum stacks 3Completing a Polearm and Shield skill cast (once its key effect triggers) increases the charge level of Charged Dash by 1 for a short duration.
Rising to the ChallengeMercenarySword and Shield: Shield Dash EnhancementAfter successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
Rock ScatterMercenaryHammer: Warhammer Sling EnhancementWarhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
Rune VulnerabilitySeerCounter RuneCharge delay 5 s · Explosion multiplier 1x to 1.5xWhen enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Sacred BodyWithered KnightKnight: Martial Arts 2Magic damage reduction +20%Increases Magic Resistance.
Seize OpportunityWithered KnightKnight: Martial Arts 2Charge interval 0.2 s · Charge cost per interval 2After casting any Greatsword skill, press Primary Attack to branch into Pursuit.
Self-PreservationSeerPath of AsceticismDamage resistance duration 5 sGain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Sensory PoisonShadowstrixPoison Crow Mark EnhancementPoison duration 5 sAfter Poison Crow Mark hits, impair their vision and hearing for a period.
SepsisBlackarrowArcher's Arrow Enhancement 1Fully charged splash multiplier 0.7x to 1xIncreases the Damage Multiplier of fully charged Splatter Arrow's splash.
Shadow DanceShadowstrixDual Blades: Bloody Blade Dance EnhancementTriggered skill Energy cost 10.4Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.
Shadow SlashShadowstrixDagger: Shadow Wheel Slash EnhancementEnergy restored +10 · Cooldown reduction per trigger 1 sEach hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
Shadow StrideShadowstrixSneak ArcanaMovement speed +20%While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
ShelterSeerGuardian RuneStealth persists for a period after leaving the Stealth Rune's area.
ShelterSeerDeath Ward EnhancementArmor duration 5 s · Immortality duration 5 sWhen Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Shield BreakSeerWay of DisciplineArmor - guard-break damage +30%When attacking enemies with a shield, deals increased damage.
Shield BreakMercenaryHammer: Consecutive AttacksArmor - guard-break damage +30%Hammer normal attacks deal increased damage and additional damage to shields.
Shield BuildupMercenarySword and Shield: Weapon MasteryPhysical damage +20%Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Primary Attack and Secondary Attack to consume 1 stack of Momentum and unleash Shockwave Strike.
Shield Strike TauntMercenarySword and Shield: Block MasteryTaunt duration 12 sHitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
Shield Wall SlamWithered KnightPolearm and Shield: Core ArchetypeSuper Armor level +1Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.
ShockwaveBlackarrowHunter's Arrow Enhancement 1After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Skullcrushing EchoMercenaryHammer: Skullcrusher EnhancementInternal cooldown 0.6 s · Cooldown reduction per trigger 3 sWhen a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Sleight of HandShadowstrixCommon: Stealth Enhancement 2While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Sneak PrepShadowstrixPoison Crow Mark EnhancementEnergy restored +30Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.
Speed Seal TouchSorcererStardust: QuenchSlow - movement speed -35%Star Shock knocks back enemies and reduces their Movement Speed.
Stacking BladeMercenarySword and Shield: Weapon MasteryThe number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
Stance RecoveryShadowstrixGeneral: Swift FootworkCooldown reduction per trigger 1 sWhen Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale
Stardust ArcanaSorcererSupreme ArcaneInstant-cast cooldown 15 s · Instant-cast window 1 sHold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Stardust ReversalSorcererSupreme ArcaneCooldown reduction per trigger 2 sWhile Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
Steady StealthBlackarrowPredator's StealthAttacks received during Shadow Step's Stealth no longer remove Stealth.
Steel SanctuaryMercenaryHammer: Hammer Spin EnhancementSuper Armor level +1Extends the duration of Hammer Spin's Super Armor effect.
Steel SkullMercenaryMercenary: Iron WillDamage resistance - critical damage reduction +15%Increase Critical Damage Resistance.
Stonebreaker CounterMercenarySword and Shield: Stonebreaker Slash EnhancementSuper Armor level +1After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Stonebreaker EdgeMercenarySword and Shield: Stonebreaker Slash EnhancementPhysical damage +20%Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Storm ImpactSorcererStardust: IllusionSlow - dodge distance -30%Reduces the dodge distance of enemies hit by Stardust Tempest.
Sturdy ShieldMercenarySword and Shield: Block MasteryDamage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.
SuccorWithered KnightPolearm and Shield: Intervene EnhancementCast range 15mTargeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.
Sudden EdgeMercenarySword and Shield: Stonebreaker Slash EnhancementStonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
Summon FlamebladeSorcererElement: FireDamage per swing 0.729187x AttackFlameblade deals a portion of damage as True DMG.
Super Armor ArmamentMercenaryHammer: Hammer Dash EnhancementSuper Armor level +1Gain Super Armor while casting Hammer Dash.
Survival InstinctSorcererHandy TechniqueEnergy recovery speed +4When Energy is low, increases Energy Recovery Speed.
SustainSeerPath of AsceticismMaximum Psionic Energy recovered 12The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Swift ExitMercenaryWoodling ExpertAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Swift SneakShadowstrixCommon: Stealth Enhancement 2Sneak allows you to quickly enter a Stealth state.
Swift StrikeSorcererStardust: QuenchMeteor Impact cooldown 21 s · Super Armor knock-up threshold 3【Meteor Impact】 can now knock up enemy players in Super Armor state.
Swift VanguardWithered KnightPolearm and Shield: Intervene EnhancementMovement speed +20% · Base duration 3 sIntervene also grants an additional boost to the ally's Movement Speed.
Sword EdgeMercenarySword and Shield: Weapon MasteryPhysical damage +20%Sword attacks from skills also grant 1 stack of Sword Tip on hit.
SynergySeerCounter RunePunishment Rune trigger radius 8.5m · Basic orb follow-up 0.062613x Attack · Charged orb follow-up 0.208709x Attack · Enhanced orb follow-up 0.313063x Attack · Energy restored by charged or enhanced follow-up 2 · PvE damage modifier 0.75xWhile within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Tactical AdjustmentsBlackarrowSwift ShotSpeed bonus - movement speed +20%Increases Movement Speed when shooting.
Tactical PrepWithered KnightGreatsword: Parry EnhancementCooldown reduction after a successful parry 5 sA successful parry greatly reduces this skill's remaining cooldown once.
Teleport BlessingShadowstrixDual Blades: Phantom Shift EnhancementSuper Armor level +1 · Damage resistance - magic damage reduction +30% · Damage resistance - physical damage reduction +30%After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.
TetanusShadowstrixDual Blades: Inspiring Impale EnhancementAfter Inspiring Impale hits, it applies Healing Block for a period of time.
Thunder RoarSorcererElement: LightningCooldown reduction 1 s / 10 sHitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Thunderous HammerMercenaryHammer: Earthshaker EnhancementInternal cooldown 0.6 s · Cooldown reduction per trigger 3 sWhen a charged attack hits, it reduces the cooldown of Earthshaker.
Titan Hammer StrikeMercenaryHammer: Consecutive AttacksWhen the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
UnbreakableWithered KnightPolearm and Shield: Sacred Bulwark EnhancementGuardian Shield durability 12 to 24 · Damaged-state threshold 6 to 12Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
Unending TorrentSorcererStardust: IllusionStardust Torrent can be guided into a stronger stage.
Unobstructed PassageSorcererWay of Discipline 1Allied movement speed +35% · Base duration 1 sForbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
UnstoppableShadowstrixDual Blades: Spinning Slash EnhancementSuper Armor level +1Gain Super Armor for a short time when casting Spinning Slash.
UnstoppableWithered KnightGreatsword: Parry EnhancementSuper Armor level +1Branched counterattacks after a successful parry grant Super Armor.
UnstoppableMercenaryHammer: Weapon MasteryBlocking energy reduction +100%When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
Unstoppable EdgeBlackarrowMighty ArcherShare of Sky Piercer converted to True Damage 40% · Damage against a 705-Defence target +40%Sky Piercer's Physical Damage is partially converted to True Damage.
VaultSeerEnchantment Enhancement 2Increases the dash distance of Rune: Stun.
Vision PlunderSeerBlinding Rune EnhancementFacing-independent blind radius 10mEnemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Vitality ChantSorcererHandy TechniqueTriggered skill Dodge Energy cost 100 · Triggered skill Teleport distance 5mDodging does not interrupt chanting. This effect has a cooldown.
Vitality HealSorcererWay of Discipline 2Energy recovery speed +5Restore Energy while Mistwalk is active.
WhiplashWithered KnightGreatsword: Radiant Retribution EnhancementThe final strike of Radiant Retribution can execute enemies affected by Wither.
Whirling EdgeMercenarySword and Shield: Whirling Cut EnhancementPhysical damage +20%Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Whirling TechniqueMercenarySword and Shield: Whirling Cut EnhancementShield duration 10 sAfter a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
Wild SlashShadowstrixDual Blades: Bloody Blade Dance EnhancementEnergy restored +10Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.
Will to SurviveMercenarySword and Shield: Shield Slam EnhancementDamage resistance - physical damage reduction +2.5% · Damage resistance maximum stacks 10Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
Woodling BaneMercenaryWoodling ExpertGreatly increases damage dealt to Returner Woodlings.
Wound BuildupShadowstrixAccumulated Damage ArcanaTriggered skill damage multiplier 0.35x Attack · Energy restored +10When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates Wound, dealing True Damage to the target and additionally restoring Energy.
Wound InfectionShadowstrixDagger: Smoke Bomb EnhancementWithin the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.

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