Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.
Hold Primary Attack and Secondary Attack to channel Bloody Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters.
Shortly after using Dodge, press Primary Attack to dash forward and deal Physical Damage.
After using Fang Rush, dodge energy will not recover for a certain period.
After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge.
Lv.1 Charge: Increases Damage Multiplier and dash distance.
Hold to aim and select a landing point, then teleport to that location after aiming ends.
After successfully teleporting, increases Movement Speed for a period of time while moving toward enemies within a certain range.
Note: The teleportation has a distance limit.
Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.
Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.
Slow - dodge distance: -30%Slow - movement speed: -40%
Solo and Trio modifiers
These percentages apply to the selected weapon loadout. PvE damage reduction is damage prevented; a negative value means the loadout takes more PvE damage.
Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay.
The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
Maximum Shadow Veil re-entries3Shadow Veil duration3.5 s
After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times.
At maximum stacks, additionally grants Physical Piercing.
Physical damage per stack+2.5%Physical damage at 4 stacks+10%5th-hit Defense Penetration+8%
When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates Wound, dealing True Damage to the target and additionally restoring Energy.
When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Flurry Strike can now be charged up to 2 times.
Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy.
Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Flash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged.
Lv.1 Charge: Slightly increases Damage Multiplier and dash distance.
Lv.2 Charge: Increases Damage Multiplier and dash distance.
After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.