Inspiring Impale
Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.
Updated
Version history
- August 12 Live Update
- Solo cooldown: 20s → 15s; trio cooldown: 15s → 10s.
Lore
An injury to prey marks the beginning of death, as all predators become excited by the scent of blood.
Exact values
Solo cooldown15s
Trio cooldown10s
Energy cost20
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.507506 × AttackPhysical | 0.3297-0.565922s | 28.586537 | 3 | Yes |
| 2Hit 2 | 0.507506 × AttackPhysical | 0.348961-0.58662s | 28.586537 | 3 | Yes |
One cast lands every hit above in order.
Cast total and timing
- Total health damage
- 1.015012 × Attack
- Total toughness
- 57.173074
- Startup
- 0.3297s
- Recovery
- 1.955047s
- Full cast
- 2.541667s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 1.015012×
- Selected profile health damage
- 1,015.01
- Effective cooldown
- 15s
- Best-case recast
- 15s
- Best-case DPS
- 67.67/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Energy restored
- +15
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Inspiring Impale no longer consumes Energy. | Energy cost20 to 0 | |
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Cooldown reduction per trigger1 s | |
| After Inspiring Impale hits, it applies Healing Block for a period of time. | - |
