Inspiring Impale
Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.
Updated
Version history
- August 12 Live Update
- Solo cooldown: 20s → 15s; trio cooldown: 15s → 10s.
Lore
An injury to prey marks the beginning of death, as all predators become excited by the scent of blood.
Gameplay data
Exact values
Solo cooldown15s
Trio cooldown10s
Energy cost20
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.507506 × AttackPhysical | 0.3297-0.565922s | 28.586537 | 3 | Yes |
| 2Hit 2 | 0.507506 × AttackPhysical | 0.348961-0.58662s | 28.586537 | 3 | Yes |
One cast lands every hit above in order.
Cast total and timing
- Total health damage
- 1.015012 × Attack
- Total toughness
- 57.173074
- Startup
- 0.3297s
- Recovery
- 1.955047s
- Full cast
- 2.541667s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 1.015012×
- Selected profile health damage
- 1,015.01
- Effective cooldown
- 15s
- Best-case recast
- 15s
- Best-case DPS
- 67.67/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Energy restored
- +15
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Inspiring Impale no longer consumes Energy. | Energy cost20 to 0 | |
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Cooldown reduction per trigger1 s | |
| After Inspiring Impale hits, it applies Healing Block for a period of time. | - |

