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Inspiring Impale

Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.

Updated

Version history

Lore

An injury to prey marks the beginning of death, as all predators become excited by the scent of blood.

Gameplay data

Exact values

How combat values work
Solo cooldown15s
Trio cooldown10s
Energy cost20

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.507506 × AttackPhysical0.3297-0.565922s28.5865373Yes
2Hit 20.507506 × AttackPhysical0.348961-0.58662s28.5865373Yes

One cast lands every hit above in order.

Cast total and timing

Total health damage
1.015012 × Attack
Total toughness
57.173074
Startup
0.3297s
Recovery
1.955047s
Full cast
2.541667s

Damage estimate

Health damage = Attack × coefficient, plus any flat base damage the profile lists.

Physical profile coefficient
1.015012×
Selected profile health damage
1,015.01
Effective cooldown
15s
Best-case recast
15s
Best-case DPS
67.67/s

Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.

Skill effects

Energy restored
+15

Build

Talents that boost it

Builds
Talents that change how Inspiring Impale plays
TalentEffectExact effect
Breath ControlInspiring Impale no longer consumes Energy.Energy cost20 to 0
Stance RecoveryWhen Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring ImpaleCooldown reduction per trigger1 s
TetanusAfter Inspiring Impale hits, it applies Healing Block for a period of time.-

Related entries

2

Classes (1)

Weapon Types (1)

WikiTactics