Flash Stride
Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.
Updated
Lore
Shadowstrix Inn is the pinnacle of the assassin industry. Legendary tales circulate, like caravans passing a Shadowstrix, only to find the leader's head missing later. These rumors, though exaggerated, have some truth.
Gameplay data
Exact values
Solo cooldown22s
Trio cooldown18s
Energy cost40
0.785928 × AttackPhysical damage
- Toughness damage
- 117.832
- Active window
- 0.481163-0.660744s
- Guard break
- Yes
Cast timing
- Startup
- 0.481163s
- Recovery
- 1.280923s
- Charge
- 0s+Before hold loop
- Stride release 3
- 1.666667s
- Stride
- 1.941667s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 0.785928×
- Selected profile health damage
- 785.93
- Effective cooldown
- 22s
- Best-case recast
- 22s
- Best-case DPS
- 35.72/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Flash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged. Lv.1 Charge: Slightly increases Damage Multiplier and dash distance. Lv.2 Charge: Increases Damage Multiplier and dash distance. | Energy cost40 to 20Charge interval0.2 s | |
| When Flash Stride hits, you recover Energy for each enemy hit. | Energy restored+20 | |
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Cooldown reduction per trigger1 s |

