BrotherhoodWhile alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. At level 7, grants increased Attack to yourself and allies.
CreationIncreases the duration of Constructs. At level 7, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time.
Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.
Distant WardIf the distance between you and the attacker is greater than 5 meters when hit, temporarily increases your Physical Resistance and Magic Resistance. At level 7, you also resist minor impacts from distances greater than 5 meters; once triggered, this effect has a cooldown of 10s.
FervorAfter hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. At level 7, when the number of stacks is greater than or equal to 3, increase Defense Penetration.
Increased Stamina Recovery SpeedIncreases Energy Recovery Speed.
Stats
Activates at level
3
Exact effects
Increased Stamina Recovery Speed effects by affix level
Level
Effect
Level 3
Energy Recovery Speed +3.
Iron HelmetIncrease Critical Damage Resistance. At level 5, reduce the impact of Critical Hits received.
Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters.
LifebaneHitting an enemy with more than 80% Health temporarily increases Physical Damage and Magic Damage. At level 5, hitting an enemy with more than 80% Health temporarily increases Attack.
RangedIf the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. At level 7, increase ranged damage's effective range.
Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
ResilienceReduces the duration of debuffs received. At level 5, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance.
Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.
SmitingOn a Critical Hit, recover Energy. Cooldown: 3s. At level 5, on a Critical Hit, reduce the cooldown of all skills. Cooldown: 3s.
Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters. Execute does not trigger Smiting; Blood Infection explosion damage can trigger it.
Spirit SpringIncreases Springhorn Healing. At level 7, increase Springhorn Charge. This effect must be activated outside of combat.
Stats
Activates at levels
4, 7
Exact effects
Spirit Spring effects by affix level
Level
Effect
Level 4
Springhorn Healing +12%.
Level 7
Springhorn Healing +21%. Springhorn Charges +1.
StoicWhen Health is below 50%, increase Physical Resistance and Magic Resistance. At level 7, when Health is below 30%, restore Health. Cooldown: 120s.
UnyieldingEach time you take damage from a different enemy, you gain Physical Resistance and Magic Resistance for 6s. Entering combat refreshes this duration. Stacks up to 2 times. At level 7, the maximum stacks increase to 4.
VitalityIncreases Maximum Energy. At level 5, when entering a state of Energy Overdraft, you become immune to that specific instance of Energy Overdraft. Cooldown: 60s.
Stats
Activates at levels
3, 5
Exact effects
Vitality effects by affix level
Level
Effect
Conditions
Level 3
Maximum Energy +15.
-
Level 5
Maximum Energy +25. Immune to the current Energy Overdraft state.