Venomfang
Lars, the Preacher of the Sun, slew the serpent haunting the White Ash Woods and used its symmetrical fangs to craft this weapon for his newly taken disciple.
Stats
- Durability
- 1,500
- Repair coefficient
- 0.6667
- Minimum price
- 300 Gyldenblod
- Maximum price
- 7,000 Gyldenblod
- Suggested price
- 1,500 Gyldenblod
- Attack
- 40
- Physical damage
- 7.2%
- Combat value
- 525
Updated
Combat loadout
Dual Blades skills
Dual Blades skills
6 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Hold Primary Attack and Secondary Attack to channel Bloody Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters. | - | 10.4 Energy | Strongest branchPhysical × 1.518617 | Strongest branch157.338642Impact 2-3Guard break | Ricochet duration: 5 s | |
| Shortly after using Dodge, press Primary Attack to dash forward and deal Physical Damage. After using Fang Rush, dodge energy will not recover for a certain period. | - | 20 Energy | Physical × 0.92565 | 65.714Impact 2Guard break | - | |
| After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance. | - | 20 Energy | TotalPhysical × 1.094583 | Total84.9525Impact 2Guard break | Uncharged finisher: 25 Energy; 0.650366x Attack; 112.251564 ToughnessLevel-1 charged finisher: 25 Energy; 0.97296x Attack; 118.215 ToughnessLevel-2 charged finisher: 25 Energy; 1.217218x Attack; 142.40295 ToughnessCharge-hold Energy drain: 1 every 0.2 s | |
| Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode. | Solo 15 sTrio 10 s | 20 Energy | TotalPhysical × 1.015012 | Total57.173074Impact 3Guard break | Energy restored: +15 | |
| Hold to aim and select a landing point, then teleport to that location after aiming ends. After successfully teleporting, increases Movement Speed for a period of time while moving toward enemies within a certain range. Note: The teleportation has a distance limit. | 25 s | 20 Energy | - | - | Super Armor level: +1Damage resistance - magic damage reduction: +30%Damage resistance - physical damage reduction: +30%Dual Blades teleport trigger: 1.083333 s | |
| Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode. | Solo 15 sTrio 10 s | 15 Energy | TotalPhysical × 1.224332 | Total75.584496Impact 3Guard break | Forward root-motion scale: 0.75xPhysical damage: +10%Super Armor level: +1 |
Shared with Dagger
2 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage. | 25 s | 20 Energy | Physical × 0.061178 | 5.6034 | - | |
| Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time. | Solo 25 sTrio 20 s | 25 Energy | Physical × 0.53325 | 92.210556Impact 1Guard break | Slow - dodge distance: -30%Slow - movement speed: -40% |
Build
Talents that boost it
Dual Blades: Bloody Blade Dance Enhancement
4 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy. | Dual BladesBloody Blade DanceFang Rush | - | |
| After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy. | Dual BladesBloody Blade Dance | Energy restored+20 | |
| Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery. | Dual BladesBloody Blade Dance | Triggered skill Energy cost10.4 | |
| Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies. | Dual BladesBloody Blade Dance | Energy restored+10 |
Dual Blades: Inspiring Impale Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Inspiring Impale no longer consumes Energy. | Dual BladesInspiring Impale | Energy cost20 to 0 | |
| After Inspiring Impale hits, it applies Healing Block for a period of time. | Dual BladesInspiring Impale | - |
Dual Blades: Spinning Slash Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Upon casting Spinning Slash, increase Physical Damage for a period of time. | Dual BladesSpinning Slash | Physical damage+10% | |
| Gain Super Armor for a short time when casting Spinning Slash. | Dual BladesSpinning Slash | Super Armor level+1 |
Crow Storm Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks. | Crow Storm | - | |
| Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm. | Crow Storm | Slow - movement speed-100% |
Poison Crow Mark Enhancement
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After Poison Crow Mark hits, it applies Healing Block for a period of time. | Poison Crow Mark | Poison - healing received-100%Healing received-30% | |
| After Poison Crow Mark hits, impair their vision and hearing for a period. | Poison Crow Mark | Poison duration5 s | |
| Poison Crow Mark recovers a certain amount of Energy upon hitting enemies. | Poison Crow Mark | Energy restored+30 |
Accumulated Damage Arcana
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing. | Dual Blades | Physical damage per stack+2.5%Physical damage at 4 stacks+10%5th-hit Defense Penetration+8% | |
| When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates Wound, dealing True Damage to the target and additionally restoring Energy. | Dual Blades | Triggered skill damage multiplier0.35x AttackEnergy restored+10 |
Dual Blades: Phantom Shift Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast. | Dual BladesPhantom Shift | Cast range15m | |
| After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period. | Dual BladesPhantom Shift | Super Armor level+1Damage resistance - magic damage reduction+30%Damage resistance - physical damage reduction+30% |
Dual Blades: Advantage Buildup
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy. | Dual BladesFlurry Strike | Energy recovered on hit+10 | |
| Pursuit Strike no longer consumes Energy, but this effect has a cooldown. | Dual Blades | - | |
| When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation. | Dual Blades | Triggered skill Dodge Energy cost100 |
General: Swift Footwork
1 talent
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Inspiring ImpaleSpinning Slash | Cooldown reduction per trigger1 s |
How to craft it
| Material | Count | Rarity |
|---|---|---|
| Adamantite Ingot | 1 | Legendary |
| Mithril Ingot | 1 | Epic |
| Fine Runestone | 1 | Excellent |
- Forging cost
- 150Gyldenblod
Where to craft it
Forged at the Workshop. Upgrading the building shortens the forging time.
Where it drops
This gear piece uses the Legendary Gear Sources, shared by 48 gear pieces. Open it for all 6 container chances and map locations.
Sockets
This piece drops with 8 socket layouts. Each socket takes one gem of the type and tier named, and nothing else fits it.
- Moonstone II + Agate I
2 sockets: Moonstone II, Agate I
- Amethyst II + Peridot I
2 sockets: Amethyst II, Peridot I
- Agate II + Peridot I
2 sockets: Agate II, Peridot I
- Peridot II + Agate I
2 sockets: Peridot II, Agate I
- Moonstone II + Amethyst I
2 sockets: Moonstone II, Amethyst I
- Agate II + Amethyst I
2 sockets: Agate II, Amethyst I
- Amethyst II + Agate I + Moonstone I
3 sockets: Amethyst II, Agate I, Moonstone I
- Agate II + Moonstone I + Peridot I
3 sockets: Agate II, Moonstone I, Peridot I
In builds
Equipped in Legendary - Shadowstrix (Dual Blades) Build.
Repair and durability
Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.
- Durability
- 1,500Full bar, before any use
- Repair coefficient
- 0.666667The rate this piece is charged at, per point of durability restored
Related entries
12Found In (6)
- Nobleman’s Chest0.207%
- Gilded Chest0.207%
- Copper Chest0.205%
- Silver Chest0.188%
- Goods0.186%
- Gift of Fate0.186%

