Rusty Wooden-Handled Dual Blades
Rust has formed where wood meets metal, yet the connection remains sturdy.
Stats
- Durability
- 1,000
- Repair coefficient
- 0.005
- Attack
- 16
- Combat value
- 100
Updated
Combat loadout
Dual Blades skills
Dual Blades skills
6 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Hold Primary Attack and Secondary Attack to channel Bloody Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters. | - | 10.4 Energy | Strongest branchPhysical × 1.518617 | Strongest branch157.338642Impact 2-3Guard break | Ricochet duration: 5 s | |
| Shortly after using Dodge, press Primary Attack to dash forward and deal Physical Damage. After using Fang Rush, dodge energy will not recover for a certain period. | - | 20 Energy | Physical × 0.92565 | 65.714Impact 2Guard break | - | |
| After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance. | - | 20 Energy | TotalPhysical × 1.094583 | Total84.9525Impact 2Guard break | Uncharged finisher: 25 Energy; 0.650366x Attack; 112.251564 ToughnessLevel-1 charged finisher: 25 Energy; 0.97296x Attack; 118.215 ToughnessLevel-2 charged finisher: 25 Energy; 1.217218x Attack; 142.40295 ToughnessCharge-hold Energy drain: 1 every 0.2 s | |
| Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode. | Solo 15 sTrio 10 s | 20 Energy | TotalPhysical × 1.015012 | Total57.173074Impact 3Guard break | Energy restored: +15 | |
| Hold to aim and select a landing point, then teleport to that location after aiming ends. After successfully teleporting, increases Movement Speed for a period of time while moving toward enemies within a certain range. Note: The teleportation has a distance limit. | 25 s | 20 Energy | - | - | Super Armor level: +1Damage resistance - magic damage reduction: +30%Damage resistance - physical damage reduction: +30%Dual Blades teleport trigger: 1.083333 s | |
| Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode. | Solo 15 sTrio 10 s | 15 Energy | TotalPhysical × 1.224332 | Total75.584496Impact 3Guard break | Forward root-motion scale: 0.75xPhysical damage: +10%Super Armor level: +1 |
Shared with Dagger
2 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage. | 25 s | 20 Energy | Physical × 0.061178 | 5.6034 | - | |
| Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time. | Solo 25 sTrio 20 s | 25 Energy | Physical × 0.53325 | 92.210556Impact 1Guard break | Slow - dodge distance: -30%Slow - movement speed: -40% |
Build
Talents that boost it
Dual Blades: Bloody Blade Dance Enhancement
4 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy. | Dual BladesBloody Blade DanceFang Rush | - | |
| After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy. | Dual BladesBloody Blade Dance | Energy restored+20 | |
| Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery. | Dual BladesBloody Blade Dance | Triggered skill Energy cost10.4 | |
| Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies. | Dual BladesBloody Blade Dance | Energy restored+10 |
Dual Blades: Inspiring Impale Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Inspiring Impale no longer consumes Energy. | Dual BladesInspiring Impale | Energy cost20 to 0 | |
| After Inspiring Impale hits, it applies Healing Block for a period of time. | Dual BladesInspiring Impale | - |
Dual Blades: Spinning Slash Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Upon casting Spinning Slash, increase Physical Damage for a period of time. | Dual BladesSpinning Slash | Physical damage+10% | |
| Gain Super Armor for a short time when casting Spinning Slash. | Dual BladesSpinning Slash | Super Armor level+1 |
Crow Storm Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks. | Crow Storm | - | |
| Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm. | Crow Storm | Slow - movement speed-100% |
Poison Crow Mark Enhancement
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After Poison Crow Mark hits, it applies Healing Block for a period of time. | Poison Crow Mark | Poison - healing received-100%Healing received-30% | |
| After Poison Crow Mark hits, impair their vision and hearing for a period. | Poison Crow Mark | Poison duration5 s | |
| Poison Crow Mark recovers a certain amount of Energy upon hitting enemies. | Poison Crow Mark | Energy restored+30 |
Accumulated Damage Arcana
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing. | Dual Blades | Physical damage per stack+2.5%Physical damage at 4 stacks+10%5th-hit Defense Penetration+8% | |
| When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates Wound, dealing True Damage to the target and additionally restoring Energy. | Dual Blades | Triggered skill damage multiplier0.35x AttackEnergy restored+10 |
Dual Blades: Phantom Shift Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast. | Dual BladesPhantom Shift | Cast range15m | |
| After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period. | Dual BladesPhantom Shift | Super Armor level+1Damage resistance - magic damage reduction+30%Damage resistance - physical damage reduction+30% |
Dual Blades: Advantage Buildup
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy. | Dual BladesFlurry Strike | Energy recovered on hit+10 | |
| Pursuit Strike no longer consumes Energy, but this effect has a cooldown. | Dual Blades | - | |
| When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation. | Dual Blades | Triggered skill Dodge Energy cost100 |
General: Swift Footwork
1 talent
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Inspiring ImpaleSpinning Slash | Cooldown reduction per trigger1 s |
In builds
Repair and durability
Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.
- Durability
- 1,000Full bar, before any use
- Repair coefficient
- 0.005The rate this piece is charged at, per point of durability restored

