Flurry Strike
After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.
Updated
Version history
- September 3 Detailed Patch Notes
- August 27 Detailed Patch Notes
- Uncharged Attack scaling: 0.819790x → 0.650178x; level-1 charge: 1.220050x → 0.976040x; level-2: 1.524257x → 1.219406x.
Lore
Since time immemorial, young Shadowstrixes are always taught one crucial lesson before finishing their training: killing is a means, not an end.
Gameplay data
Exact values
The hit table and execution timing cover the first branch. Finisher costs and charged damage appear below.
Energy cost (First two branches)20
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.383104 × AttackPhysical | 0.446239-0.628011s | 29.733375 | 2 | Yes |
| 2Hit 2 | 0.383104 × AttackPhysical | 0.932479-0.990313s | 29.733375 | 2 | Yes |
| 3Hit 3 | 0.328375 × AttackPhysical | 0.935249-0.993804s | 25.48575 | 2 | Yes |
One cast lands every hit above in order.
Cast total and timing
- Total health damage
- 1.094583 × Attack
- Total toughness
- 84.9525
- Startup
- 0.446239s
- Recovery
- 2.006196s
- Full cast
- 3s
Skill effects
- Uncharged finisher
- 25 Energy; 0.650366x Attack; 112.251564 Toughness
- Level-1 charged finisher
- 25 Energy; 0.97296x Attack; 118.215 Toughness
- Level-2 charged finisher
- 25 Energy; 1.217218x Attack; 142.40295 Toughness
- Charge-hold Energy drain
- 1 every 0.2s5 Energy per second while holding the finisher charge.
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy. | Energy recovered on hit+10 |

