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Flurry Strike icon

Flurry Strike

After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.

Updated

Version history

Lore

Since time immemorial, young Shadowstrixes are always taught one crucial lesson before finishing their training: killing is a means, not an end.

Gameplay data

Exact values

The hit table and execution timing cover the first branch. Finisher costs and charged damage appear below.

How combat values work
Energy cost (First two branches)20

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.383104 × AttackPhysical0.446239-0.628011s29.7333752Yes
2Hit 20.383104 × AttackPhysical0.932479-0.990313s29.7333752Yes
3Hit 30.328375 × AttackPhysical0.935249-0.993804s25.485752Yes

One cast lands every hit above in order.

Cast total and timing

Total health damage
1.094583 × Attack
Total toughness
84.9525
Startup
0.446239s
Recovery
2.006196s
Full cast
3s

Skill effects

Uncharged finisher
25 Energy; 0.650366x Attack; 112.251564 Toughness
Level-1 charged finisher
25 Energy; 0.97296x Attack; 118.215 Toughness
Level-2 charged finisher
25 Energy; 1.217218x Attack; 142.40295 Toughness
Charge-hold Energy drain
1 every 0.2s5 Energy per second while holding the finisher charge.

Build

Talents that boost it

Builds
Talents that change how Flurry Strike plays
TalentEffectExact effect
Deep ChargeFlurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy.Energy recovered on hit+10

Related entries

2

Classes (1)

Weapon Types (1)

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