Flurry Strike
After launching a Light Strike with Primary Attack, press Secondary Attack to move backward, then dash forward to deal Physical Damage. Hold Secondary Attack to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.
Updated
Version history
- September 15 Patch Notes
- Added an audio cue when the charge phase changes.
- September 3 Detailed Patch Notes
- August 27 Detailed Patch Notes
- Uncharged Attack scaling: 0.819790x → 0.650178x; level-1 charge: 1.220050x → 0.976040x; level-2: 1.524257x → 1.219406x.
Lore
Since time immemorial, young Shadowstrixes are always taught one crucial lesson before finishing their training: killing is a means, not an end.
Exact values
The hit table and execution timing cover the first branch. Finisher costs and charged damage appear below.
Energy cost (First two branches)20
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.383104 × AttackPhysical | 0.446239-0.628011s | 29.733375 | 2 | Yes |
| 2Hit 2 | 0.383104 × AttackPhysical | 0.932479-0.990313s | 29.733375 | 2 | Yes |
| 3Hit 3 | 0.328375 × AttackPhysical | 0.935249-0.993804s | 25.48575 | 2 | Yes |
One cast lands every hit above in order.
Cast total and timing
- Total health damage
- 1.094583 × Attack
- Total toughness
- 84.9525
- Startup
- 0.446239s
- Recovery
- 2.006196s
- Full cast
- 3s
Skill effects
- Uncharged finisher
- 25 Energy; 0.650366x Attack; 112.251564 Toughness
- Level-1 charged finisher
- 25 Energy; 0.97296x Attack; 118.215 Toughness
- Level-2 charged finisher
- 25 Energy; 1.217218x Attack; 142.40295 Toughness
- Charge-hold Energy drain
- 1 every 0.2s5 Energy per second while holding the finisher charge.
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Flurry Strike can now be charged up to 2 times. Lv. 2 Charge: Increases Damage Multiplier and dash distance. Hitting with a Lv. 1 charged attack restores Energy, while hitting with a Lv. 2 charged attack restores more Energy. | Energy recovered on hit+10 |
