Skip to content
Skip to content

September 3 Update

Brandrgarde solo modes are live. Steel Arrow recovers faster, charged Flurry Strike costs more Energy, Shadowstrix gains two Energy-recovery effects, and Mercenary has a stronger trio shield.

Shadowstrix

Mercenary

ChangeBeforeAfter
Block Damage Boost trio shield5% max Health15% max Health
Perfect Block stagger effect0.99519s1.140922s

Blackarrow

Enemies - Elite Berserker

Enemies - Flesheater

Enemies - General Harald

Enemies - Sálmar, the Cursed Moonwane

Enemies - Soulgnawer

Enemies - Twinblade Warrior Statue

Enemies - Tyrannical Executioner

  • Brandrgarde now supports solo play on Normal and Cataclysm difficulties. Choose the solo queue from the mode selector.
  • Recruitment chat now identifies the server region. Tower elevators have railings, enemy gear-level dots are easier to read, and Collection Pedestal upgrades accept materials in installments.
  • Rapid direction changes during movement skills, including Bloody Blade Dance, should cause less rubberbanding.
  • Mercenary: Perfect Block staggers for longer, and Block Damage Boost grants a larger shield in trios. Its solo shield remains 5% of maximum Health.
  • Mercenary fixes: canceling Punishing Hammer no longer distorts Light Strike speed; Leap Step, Dynamic Charge and Relentless Advance preserve their intended Super Armor during dodges; Insatiable Heart - Demolisher echoes no longer add unintended Titan Hammer Strike stun stacks.
  • Withered Knight: Joint Pierce requires a successful pull. Auto Execution detonation sounds now distinguish allies from enemies.
  • Shadowstrix: Phantom Shift and Free Movement have longer wind-ups. Holding the Flurry Strike finisher charge consumes Energy continuously. The first two combo strikes keep their existing Energy costs; the uncharged and charged finisher costs rise to 25.
  • Shadowstrix: Deep Charge restores Energy when its charged finisher connects; Wound Buildup restores Energy at maximum stacks. Lurking Blow no longer grants its buff after damage forces you out of Stealth.
  • Sorcerer: Thunderstrike deals uniform damage across its area. Flameblade and Windcraft have revised input buffering, and eligible instant basic spells can be cast while in Energy Overdraft.
  • Sorcerer fixes: dodges no longer occasionally snap the character backward, and Flexible Casting and Stardust Energy buffs no longer persist indefinitely in the affected cases.
  • Blackarrow: Steel Arrow has separate solo and trio cooldowns. Canceling Frostblight Bomb or Impact Grenade aiming no longer distorts Light Strike speed.
  • Gyldening fixes address excessive damage and damage occurring before the progress bar fills.
  • Moonprayer investigation icons now appear on the minimap, and the affected All or Nothing completion issue is fixed.
  • Other fixes address interrupted mobility causing short teleports, incorrect microphone icons, repeated Victory Wine confirmations, and lost skill lock-on for Verdant Grounds Elite Greataxe Berserkers.
  • Looting interfaces no longer close unexpectedly in crowded container areas or after taking the final item. Collection Pedestal previews now show higher-tier collectibles correctly.
  • Console fixes address controller bindings resetting. PS5 also receives corrected Victory Wine drink labels and gem-affix descriptions that retain decimal values.

Mercenary, Shadowstrix, Blackarrow, Sorcerer, Withered Knight, Steel Arrow, Brandrgarde - North.

Back to all Mistfall Hunter updates or read the complete official notes on Steam. Official solo-mode and reward announcement.

WikiTactics