Brandrgarde solo modes are live. Steel Arrow recovers faster, charged Flurry Strike costs more Energy, Shadowstrix gains two Energy-recovery effects, and Mercenary has a stronger trio shield.
Brandrgarde now supports solo play on Normal and Cataclysm difficulties. Choose the solo queue from the mode selector.
Recruitment chat now identifies the server region. Tower elevators have railings, enemy gear-level dots are easier to read, and Collection Pedestal upgrades accept materials in installments.
Rapid direction changes during movement skills, including Bloody Blade Dance, should cause less rubberbanding.
Mercenary: Perfect Block staggers for longer, and Block Damage Boost grants a larger shield in trios. Its solo shield remains 5% of maximum Health.
Shadowstrix: Phantom Shift and Free Movement have longer wind-ups. Holding the Flurry Strike finisher charge consumes Energy continuously. The first two combo strikes keep their existing Energy costs; the uncharged and charged finisher costs rise to 25.
Shadowstrix: Deep Charge restores Energy when its charged finisher connects; Wound Buildup restores Energy at maximum stacks. Lurking Blow no longer grants its buff after damage forces you out of Stealth.
Sorcerer: Thunderstrike deals uniform damage across its area. Flameblade and Windcraft have revised input buffering, and eligible instant basic spells can be cast while in Energy Overdraft.
Sorcerer fixes: dodges no longer occasionally snap the character backward, and Flexible Casting and Stardust Energy buffs no longer persist indefinitely in the affected cases.
Gyldening fixes address excessive damage and damage occurring before the progress bar fills.
Moonprayer investigation icons now appear on the minimap, and the affected All or Nothing completion issue is fixed.
Other fixes address interrupted mobility causing short teleports, incorrect microphone icons, repeated Victory Wine confirmations, and lost skill lock-on for Verdant Grounds Elite Greataxe Berserkers.
Looting interfaces no longer close unexpectedly in crowded container areas or after taking the final item. Collection Pedestal previews now show higher-tier collectibles correctly.
Console fixes address controller bindings resetting. PS5 also receives corrected Victory Wine drink labels and gem-affix descriptions that retain decimal values.
Each reward wave is distributed at 08:00 UTC. Reach level 5 before September 13 at 16:00 UTC to claim the rewards. The material chest offers one unbound Legendary construction material, including Celestigold or Messenger Bug Jar.