Punishing Hammer
After launching a Light Strike with Primary Attack, press Secondary Attack to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Secondary Attack to charge during this period.
Updated
Version history
- September 3 Detailed Patch Notes
- Canceling no longer distorts Light Strike speed.
Lore
When Karl was down on his luck, he'd often watch the mercenaries' monotonous training sessions at the Drill Yard; they swung their weapons with obvious boredom and constant yawning. Karl mimicked them meticulously but added a fierce ground-smashing dash to his routine. This very move caught the attention of Deputy Orton.
Gameplay data
Exact values
Energy cost10
Energy cost14
Damage paths
Choose one path per cast. Both hits in that path land in order.
Path
2-hit path- Total damage
- 0.816022 × Attack
- Toughness
- 61.77
- Hit 10.408011 × AttackPhysical · 2 impact · Guard break
- Hit 20.408011 × AttackPhysical · 3 impact · Guard break
Cast timing
- Startup
- 0.395279s
- Recovery
- 2.375025s
- Charge
- 0s+Before hold loop
- Animation 1
- 2.36s
- Animation 2
- 3.5s
- Animation 3
- 3s
Skill effects
- Damage resistance - physical damage reduction
- +2.5%12s duration
- Damage resistance maximum stacks
- 10
- Super Armor level
- +130s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy. | Energy cost per charge dodge10Energy cost reduction+60%Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Movement speed+30%Charge time0.5 sCharge interval0.2 / 1 sCharge cost per interval1 / 2Additional hit range2m |

