Hammer
Updated
Combat loadout
Hammer skills
Hammer skills
7 skills
| Skill | Description | Cooldown | Cost | Cast time? | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|---|
| Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged. | 20 s | 10 Energy | - | Strongest hitPhysical × 1.520789 | Strongest hit142.58615Impact 4-5Guard break | Slow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode. | Solo 16 sTrio 12 s | 20 Energy | 3.80s | TotalPhysical × 1.63911 | Total117.337006Impact 3-4Guard break | Super Armor level: +1 | |
| Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill. | 10 s | 12 Energy | - | TotalPhysical × 1.873412 | Total139.88058Impact 3-4Guard break | Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Press Primary Attack to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Primary Attack to charge during this period. | - | 0 Energy | - | Strongest hitPhysical × 1.345897 | Strongest hit102.83763Impact 3-4Guard break | Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1 | |
| After launching a Light Strike with Primary Attack, press Secondary Attack to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Secondary Attack to charge during this period. | - | 10 Energy14 Energy | - | Strongest branchPhysical × 0.816022 | Strongest branch61.766272Impact 2-4Guard break | Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1 | |
| Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting. | 20 s | 10 Energy | - | Strongest branchPhysical × 2.758181 | Strongest branch201.7274Impact 3-5Guard break | Slow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time. | 10 s | 20 Energy | - | Strongest hitPhysical × 1.776948 | Strongest hit93.072266Impact 4Guard break | August 27 animation playback: +20%Projectile release: 0.765 sWith Powerful Rock Sling: 0.49 s |
| Weapon | Rarity | Attack | Combat value | Durability | Suggested price |
|---|---|---|---|---|---|
| Holy | 40 | 625 | 1,600 | 3,000 | |
| Legendary | 40 | 525 | 1,500 | 1,500 | |
| Epic | 35 | 450 | 1,400 | 700 | |
| Excellent | 29 | 375 | 1,300 | 300 | |
| Rare | 23 | 300 | 1,200 | 100 | |
| Common | 20 | 200 | 1,100 | 50 | |
| Damaged | 16 | 100 | 1,000 | - |

