Hammer Dash
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
Updated
Lore
Mercenaries who revere strength were hired to Brandrgarde, and over time, they frequently clashed with the regular soldiers. Harald rewarded the captain with a Mace and the mercenary leader with a sword, instructing them to duel. Both sides conceded and future conflicts were reduced.
Gameplay data
Exact values
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.491733 × AttackPhysical | 0.79154-1.138945s | 35.201102 | 3 | Yes |
| 2Hit 2 | 1.147377 × AttackPhysical | 1.274356-1.448697s | 82.135904 | 4 | Yes |
One cast lands every hit above in order.
Cast total and timing
- Total health damage
- 1.63911 × Attack
- Total toughness
- 117.337006
- Startup
- 0.79154s
- Recovery
- 2.351303s
- Full cast
- 3.8s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 1.63911×
- Selected profile health damage
- 1,639.11
- Effective cooldown
- 16s
- Best-case recast
- 16s
- Best-case DPS
- 102.44/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Super Armor level
- +130s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Increases the dash distance of Hammer Dash. | - | |
| Gain Super Armor while casting Hammer Dash. | Super Armor level+1 |

