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Stats

Attack
100
Defense
50
Health
618
Stamina
100
Stamina Regen
10
Critical Increase
35%

Updated

Combat loadout

Mercenary skills

Builds

Sword and Shield

6 skills
Sword and Shield skill comparison
SkillDescriptionCooldownCostCast time?Health damage?Toughness / impact?Effects
ImpalementHold Primary Attack to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip. While in the Blade Edge or Strong Edge state, your travel distance is increased.-18 Energy2.83s-Impact 3Guard breakPhysical damage: +20%Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1
Shield DashDash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking. 15 s20 Energy-TotalPhysical × 2.250576Total247.5566Impact 3Guard breakSpeed bonus - movement speed: +20%Stun - movement speed: -100%
Shield SlamJump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor. 15 s25 Energy-Strongest hitPhysical × 1.200342Strongest hit124.31517Impact 4Guard breakSlow - movement speed: -30%Super Armor level: +1
Stacked SlashWhen a normal attack hits, gain 1 stack of Sword Tip. After gaining 6 stacks of Sword Tip, enter the Blade Edge state. While in the Blade Edge state, gain another 6 stacks of Sword Tip to enter the Strong Edge state. While in the Blade Edge state, press Primary Attack and Secondary Attack to unleash Stacked Slash. After use, you will exit the Blade Edge state. When unleashed during the Strong Edge state, Stacked Slash is enhanced with increased travel distance and damage while granting Super Armor. After use, you will enter the Blade Edge state.-0 Energy2.18sStrongest hitPhysical × 1.077722Strongest hit93.05883Impact 3Guard breakSlow - movement speed: -30%Physical damage: +20%Super Armor level: +1
Stonebreaker SlashRaise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode. 10 s35 Energy-Strongest hitPhysical × 1.060884Strongest hit100.838958Impact 2-4Guard breakGuard counter duration: 2 s
Whirling CutDash forward and perform 2 slashes, dealing Physical Damage. 8 s15 Energy3.14sStrongest branchPhysical × 1.251121Strongest branch101.78538Impact 3Guard breakSuper Armor level: +1

Hammer

7 skills
Hammer skill comparison
SkillDescriptionCooldownCostCast time?Health damage?Toughness / impact?Effects
EarthshakerLift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged. 20 s10 Energy-Strongest hitPhysical × 1.520789Strongest hit142.58615Impact 4-5Guard breakSlow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Hammer DashDash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.Solo 16 sTrio 12 s20 Energy3.80sTotalPhysical × 1.63911Total117.337006Impact 3-4Guard breakSuper Armor level: +1
Hammer SpinSpin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill. 10 s12 Energy-TotalPhysical × 1.873412Total139.88058Impact 3-4Guard breakSuper Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Power HammerPress Primary Attack to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Primary Attack to charge during this period.-0 Energy-Strongest hitPhysical × 1.345897Strongest hit102.83763Impact 3-4Guard breakDamage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1
Punishing HammerAfter launching a Light Strike with Primary Attack, press Secondary Attack to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Secondary Attack to charge during this period.-10 Energy14 Energy-Strongest branchPhysical × 0.816022Strongest branch61.766272Impact 2-4Guard breakDamage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1
SkullcrusherVigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting. 20 s10 Energy-Strongest branchPhysical × 2.758181Strongest branch201.7274Impact 3-5Guard breakSlow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Warhammer SlingSwing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time. 10 s20 Energy-Strongest hitPhysical × 1.776948Strongest hit93.072266Impact 4Guard breakAugust 27 animation playback: +20%Projectile release: 0.765 sWith Powerful Rock Sling: 0.49 s

Solo and Trio modifiers

These percentages apply to the selected weapon loadout. PvE damage reduction is damage prevented; a negative value means the loadout takes more PvE damage.

Solo modifiers
WeaponPvP damagePvE damagePvE damage reductionToughness damage
Hammer+18%+10%+15%0%
Sword and Shield+18%+10%+10%0%
Trio modifiers
WeaponPvP damagePvE damagePvE damage reductionToughness damage
Hammer0%+10%+15%0%
Sword and Shield0%+10%+10%0%

Version history

Gameplay data

Exact values

How combat values work

Base

Attack
100
Defense
50
Health
618
Critical damage
35%
Maximum Energy
100
Energy recovery speed
10/s
Dodge energy
350
Dodge energy regeneration
20/s
Escape energy
120
Escape energy regeneration
5/s
Full escape regeneration
100/s
Health per flask
220
Health flasks
3

Talents

Builds

Mercenary: Iron Will

3 talents
Mercenary: Iron Will talent comparison
TalentEffectExact effect
Steel SkullIncrease Critical Damage Resistance.Damage resistance - critical damage reduction+15%
Indomitable WillStack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10
Resilient BodyAfter a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge time0.5 sCharge interval1 sCharge cost per interval2

Sword and Shield: Weapon Mastery

6 talents
Sword and Shield: Weapon Mastery talent comparison
TalentEffectExact effectRequires
Sword EdgeSword attacks from skills also grant 1 stack of Sword Tip on hit.Physical damage+20%-
Blade ChargeWhile in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.Physical damage+20%Sword Edge
Stacking BladeThe number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.-Blade Charge
Shield BuildupSword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Primary Attack and Secondary Attack to consume 1 stack of Momentum and unleash Shockwave Strike.Physical damage+20%-
Perfect DefenseAfter Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.Shield duration20 sShield maximum stacks2Guard counter duration2 sShield Buildup
Block Damage BoostAll Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.PvP damage+15%PvE damage+15%Solo shield5% max HealthTrio shield15% max HealthPerfect Defense

Sword and Shield: Block Mastery

3 talents
Sword and Shield: Block Mastery talent comparison
TalentEffectExact effect
Sturdy ShieldSuccessful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10
OpportunistIncrease Movement Speed during Block.Movement speed-100%
Shield Strike TauntHitting enemies with a shield attack briefly taunts them. This effect has a cooldown.Taunt duration12 s

Sword and Shield: Shield Dash Enhancement

2 talents
Sword and Shield: Shield Dash Enhancement talent comparison
TalentEffectExact effect
Rising to the ChallengeAfter successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.-
Absolute PunishmentThe last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.Cooldown reduction per trigger3 s

Sword and Shield: Whirling Cut Enhancement

4 talents
Sword and Shield: Whirling Cut Enhancement talent comparison
TalentEffectExact effectRequires
FearlessThe Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.Cooldown8 s to 10 sShield duration1 s-
Whirling EdgeGain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.Physical damage+20%Fearless
ForesightThe Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.Cooldown8 s to 12 sShield duration1 sGuard counter duration2 s-
Whirling TechniqueAfter a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.Shield duration10 sForesight

Sword and Shield: Stonebreaker Slash Enhancement

4 talents
Sword and Shield: Stonebreaker Slash Enhancement talent comparison
TalentEffectExact effectRequires
Stonebreaker CounterAfter Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.Super Armor level+1-
Feral AttackStonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.Stonebreaker Slash cooldown12 s to 20 sStonebreaker Slash Energy cost35 to 45.5Stonebreaker Counter
Sudden EdgeStonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.--
Stonebreaker EdgeGain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.Physical damage+20%Sudden Edge

Sword and Shield: Shield Slam Enhancement

3 talents
Sword and Shield: Shield Slam Enhancement talent comparison
TalentEffectExact effectRequires
BounceShield Slam can be quickly cast while blocking with the shield raised.--
Raging Earth ShakeIncreases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.-Bounce
Will to SurviveEach enemy hit by Shield Slam adds 3 stacks of Indomitable Will.Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Bounce

Hammer: Weapon Mastery

3 talents
Hammer: Weapon Mastery talent comparison
TalentEffectExact effectRequires
UnstoppableWhen triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.Blocking energy reduction+100%Hammer of Convergence
Hammer of ConvergenceAfter a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.Super Armor level+1Charge time0.5 sCharge interval1 sCharge cost per interval2-
Relentless AdvanceYou can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.Energy cost per charge dodge10Energy cost reduction+60%Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Movement speed+30%Charge time0.5 sCharge interval0.2 / 1 sCharge cost per interval1 / 2Additional hit range2mUnstoppable

Hammer: Consecutive Attacks

3 talents
Hammer: Consecutive Attacks talent comparison
TalentEffectExact effectRequires
Shield BreakHammer normal attacks deal increased damage and additional damage to shields.Armor - guard-break damage+30%-
Combo Energy RecoveryLanding consecutive Hammer attacks recovers Energy.-Shield Break
Titan Hammer StrikeWhen the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.-Combo Energy Recovery

Hammer: Hammer Dash Enhancement

2 talents
Hammer: Hammer Dash Enhancement talent comparison
TalentEffectExact effect
DashIncreases the dash distance of Hammer Dash.-
Super Armor ArmamentGain Super Armor while casting Hammer Dash.Super Armor level+1

Hammer: Hammer Spin Enhancement

2 talents
Hammer: Hammer Spin Enhancement talent comparison
TalentEffectExact effect
Steel SanctuaryExtends the duration of Hammer Spin's Super Armor effect.Super Armor level+1
Endless WhirlwindIncrease the rotation speed, Movement Speed, and turning speed of Hammer Spin.Energy cost12 to 14.4

Hammer: Earthshaker Enhancement

2 talents
Hammer: Earthshaker Enhancement talent comparison
TalentEffectExact effectRequires
Leap StepYou can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.Energy cost per dodge18Maximum dodges while charging Earthshaker2-
Thunderous HammerWhen a charged attack hits, it reduces the cooldown of Earthshaker.Internal cooldown0.6 sCooldown reduction per trigger3 sLeap Step

Hammer: Skullcrusher Enhancement

3 talents
Hammer: Skullcrusher Enhancement talent comparison
TalentEffectExact effectRequires
Dynamic ChargeYou can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.Energy cost per dodge18Maximum dodges while charging Skullcrusher2-
Skullcrushing EchoWhen a charged attack or skill hits, it reduces the cooldown of Skullcrusher.Internal cooldown0.6 sCooldown reduction per trigger3 sDynamic Charge
Iron-Clad BodySkullcrusher on Lv.1 Charge grants Super Armor during casting.--

Hammer: Warhammer Sling Enhancement

2 talents
Hammer: Warhammer Sling Enhancement talent comparison
TalentEffectExact effectRequires
Rock ScatterWarhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.--
Powerful Rock SlingWarhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.Uncharged projectile release0.49 sCurrent base projectile release0.765 sTime saved without charging0.275 sEnergy cost20 to 30Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge interval0.2 sRock Scatter

Woodling Expert

3 talents
Woodling Expert talent comparison
TalentEffect
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

Way of Gylden Hunt

4 talents
Way of Gylden Hunt talent comparison
TalentEffectExact effect
Greed is GoodIncreases Gyldenblod gained.Gold found+20%
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.PvP damage-5%PvE damage+10%
Death SenseAllows you to sense the corpses of other Gyldhunters.-
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.Maximum corrosion+300

Mercenary builds

Related entries

Weapon Types (2)

WikiTactics