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Power Hammer icon

Power Hammer

Press Primary Attack to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Primary Attack to charge during this period.

Updated

Lore

In Brandrgarde, a mercenary's skill with the Warhammer is often measured by how well they can charge their attacks. Veterans believe brute strength isn't enough; true mastery lies in blending raw power with techniques.

Gameplay data

Exact values

How combat values work
Energy cost0

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.775967 × AttackPhysical0.517763-0.617097s86.9527054Yes
2Hit 21.117725 × AttackPhysical0.517763-0.617097s97.3637164Yes
3Hit 30.772984 × AttackPhysical0.541654-0.646104s75.549414Yes
4Hit 40.702713 × AttackPhysical0.541654-0.646104s75.549414Yes
5Hit 50.857001 × AttackPhysical0.542001-0.652001s107.965153Yes
6Hit 60.960503 × AttackPhysical0.710668-0.890936s92.879594Yes
7Hit 71.345897 × AttackPhysical0.710668-0.890936s102.837634Yes
8Hit 80.960503 × AttackPhysical1.616914-1.722399s92.879594Yes
9Hit 91.056554 × AttackPhysical1.616914-1.722399s92.879594Yes
10Hit 100.775967 × AttackPhysical1.744549-1.843883s86.9527054Yes
11Hit 110.853564 × AttackPhysical1.744549-1.843883s86.9527054Yes

Only one listed hit occurs per cast.

Cast timing

Startup
0.517763s
Recovery
1.854667s
Light attack 2 release 2
2.55s
Light attack 3 release 2
2.5s
Light attack 1
3.0303s
Heavy attack combo release 1
2.36s
Light attack 2
3.53333s
Light attack 3
3.69855s

Skill effects

Damage resistance - physical damage reduction
+2.5%12s duration
Damage resistance maximum stacks
10
Super Armor level
+130s duration

Build

Talents that boost it

Builds
Talents that change how Power Hammer plays
TalentEffectExact effect
Relentless AdvanceYou can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.Energy cost per charge dodge10Energy cost reduction+60%Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Movement speed+30%Charge time0.5 sCharge interval0.2 / 1 sCharge cost per interval1 / 2Additional hit range2m

Related entries

2

Classes (1)

Weapon Types (1)

WikiTactics