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Greeting
A basket, a bit too small for a human, yet a bit too large for a Woodling.
Quest context
- The Lucky Woodling
The Miner Woodling near the Goddess Statue seems to be looking for you.
A basket, a bit too small for a human, yet a bit too large for a Woodling.
The Miner Woodling near the Goddess Statue seems to be looking for you.
Cazarro admires all acts of fair exchange.
You have eliminated the monsters hindering the scavengers. Deliver the good news to Cazarro.
You've gained enough Gyldenblod. Talk to Cazarro and hear what he has to say.
Deliver the belongings to Cazarro, in hopes that these items will bring solace to their families.
Cazarro smiles and nods your way; his expectant expression makes it clear he has something to say.
The Collection Pedestal is finally built. It's time to inform Cazarro.
You have successfully marked three resource points, a massive help! Report back to Cazarro now.
Cazarro seems quite interested in your collection and wishes to speak with you.
Everything is set. Go invite Cazarro to come take a look.
...We meet again.
Deep within the Spirit Blacksmith's faith, Dew senses an unfamiliar guidance. But Dramm keeps everything to himself. You need to find a way to earn his trust.
The Bell of Return is exactly what the blacksmith desires. Bring it to him; perhaps this dulled iron can be softened enough for him to finally open up.
You've found fragments of the Bell of Return. They are ethereal, yet undeniably real. The bell's sound rings clear and distant. Hopefully, Dramm can use it to call his sister to his side.
Dramm's hope is crushed; his sister did not arrive at the camp. Speak with this wretched soul once more.
After a thorough investigation, you return empty-handed. You need to report your findings to Dramm.
The fate of Dramm's dearest friend leaves him frozen in shock and silence. Speak with him to check on how he is doing.
Even though the journal and blueprint are ruined and battered, take them back to Dramm anyway.
Dramm is ready to forge all kinds of equipment for you.
The account shared by Drífa is of critical importance. Deliver these revelations to Dramm and find out what he thinks.
Dramm looks utterly distressed and seems to be in a real bind. When you approach him, he is muttering to himself. He complains that he is completely devoid of any inspiration while trying to forge weapons alone.
| Task | Storyline |
|---|---|
| A Follower's Diary | The Blade Endures |
The shining hero! Can Drífa trust you?
It looks like the playful Drífa is ready to host another scavenger hunt! Go have a chat with her.
You've easily found all Stinkies. Bring them back to the camp as proof of victory to show Drífa.
With the powerful monsters cleared, return to the camp and share the good news with Drífa.
You found every last Stinky in the previous game! Drífa is absolutely thrilled and already has a brand-new idea!
Drífa sits in her soul form in a corner of the camp, looking somewhat dejected; something must have happened.
Dew tells you that the memories within Drífa's soul are relatively intact, and she may know more about Brandrgarde's past. It would be wise to visit the melancholic yet stubborn little girl, Drífa, near the wagon in the camp for a chat.
You've once again found all the hidden Stinkies in Brandrgarde! Deliver the good news back to Drífa.
...
Pip is sighing beside Merimo, plucking at its fur until it's almost bald. Maybe you should go say hello.
The Auction House is about to open! Pip's got something that's sure to pique your interest.
Pip is shifting restlessly atop his crate, muttering to himself every now and then as if brainstorming a brand-new tale.
Bring a treasure to Pip to learn the conclusion of Skeet's story.
At last, you've obtained the most valuable treasure. Bring it back to the camp and show Pip. But if even this can't satisfy him...
Pip is sighing beside Merimo, plucking at its fur until it's almost bald. Maybe you should go say hello.
Bring a treasure to Pip and listen to the tale of Skeet.
Bring treasures to Pip to spark his storytelling inspiration.
Bring a treasure to Pip and listen to the tale of Skeet.
Relay the details of the fight to Pip; such an exciting clash might help him regain his inspiration.
Why do his demands keep growing? Will a few more treasures really satisfy Pip?
Report back. Hopefully the treasure you found is enough to satisfy Pip.
Fancy meeting you! Care to take a look at my wares?
Victory Wine is still in the works. I'm gathering some brewing ingredients, but it'll take a while.
The tavern of Sigrid, the Red-Haired Omen, is ready, with the aroma of fine spirits drifting from within. She will craft more wines and strong spirits for the Gyldhunters. After all, the personal disciple of master brewer Hafdan never disappoints her teacher.
Before you head back into Hallowgrove to retrieve the remaining fragments, Dew suggests you return to camp. Speak with Sigrid the Brewmaster and seek her aid.
You have finished the prayer. Return to camp and speak with Sigrid.
Bring the notes back to Sigrid for her to examine.
Sigrid the Red-Haired Omen is troubled by something. Speak with her to find out what happened.
Bring both the belongings and the letter back to Sigrid.
Deliver Rolf's logbook to Sigrid, who is anxiously waiting.
Look who it is; our king of scavengers. What do you want this time?
Now that the materials are ready, what is the next step?
You're a natural with the throwing daggers and axes. Head back to Soekja to show off your progress and see what his next test is.
You failed? That's alright. Go find that chattering crow and get your equipment back.
The traps are doing the trick! Soekja has a few more tools to show you; go catch up with him.
Having gauged the amplified strength of the Hallowgrove monsters post-experiment, share your findings with Soekja.
The Fetid Jar didn't disappoint! Go talk to Soekja to see what he's got planned for you next.
The infected have been cleared out. It is time to claim your reward.
Describe the stitched abominations you witnessed in Hallowgrove to Soekja.
Soekja calls out to you, looking hesitant as if holding something back. Go speak with it.
Talk to Soekja and claim your reward.
You've mastered the Soul Separation Pill. Head back to Soekja to learn about some remarkable powders that can completely turn the tide.
Soekja signals you to come over; it seems there is a new task available.
All infected monsters have been eradicated. Deliver the good news to Soekja.
That's every tool in the arsenal! Go find Soekja to claim your "Tactical Master" title.
Soekja is absolutely thrilled, flapping its wings while calling you over.
Soekja caws to get your attention, spreading its wings to signal you over.
Talk with Soekja, the white crow waiting at the docks. Soekja is both the messenger and the navigator at Windrest. Just... bear with its quirky temperament, Gyldhunter. Soekja cares about you too. In its own way.
The Scavenger Squad has commissioned you to ask Soekja about the tale of the Goddess of Fate. Go speak with Soekja now.
You have found the specific loot Soekja requested. Hand it over to exchange it for the tale of the Goddess of Fate.
Stinger recounts how he became separated from his Mistchaser squad. Suspecting his crew left clues behind at the Hallowgrove camp, he asks you to investigate.
Got time to chat? I've got a great idea!
The Mistchasers went missing somewhere within Brandrgarde. You need to inform Stinger of this news as soon as possible.
Stinger has pieced together more clues and is waiting to discuss the next move with you.
The truth about Máni's past is finally coming to light. Relay your findings to Stinger and see how he intends to face his old friend.
Stinger is awaiting your report. The missing clues might just unlock the secrets behind the experiments.
Stinger is about to leave Windrest. Speak with him once more to hear what he plans to do next.
You have concluded your investigation into the mysterious spirit; take the clues you gathered back to Stinger. Perhaps he has uncovered something new on his end.
The Mistchaser Guild's supplies are ready. Confirm with Stinger to open the exchange.
You have recovered the soul fragments of the final Mistchaser. It is time to tell Stinger what you've found.
Bring the clues you uncovered back to Stinger. He might be able to piece together more details from them.
Stinger is still heavy-hearted with worry. Speak with him once more.
The Mistchasers' purification ritual has concluded, but Harvey, the last remaining Mistchaser, left behind an unexpected message: Go find Stinger and see what he thinks about it.
Stinger is waiting for your news from the Abyssal Reach; the anomalies there have him deeply concerned.
Find the silent Stinger and allow him to say a true final farewell to his fallen Mistchaser comrades.
After much searching, you have retrieved some of the Mistchasers' soul fragments. Deliver this "good news" to Stinger.
Report all the Messenger Bug clues you gathered to Stinger, who has been waiting anxiously.
The wind carries word of fresh disturbances. Stinger seems to have sensed something; go hear what he has discovered.
Deliver the vital clue you uncovered to Stinger, who has been waiting anxiously.
Stinger is still nursing his injuries and cannot move for the time being. He seems to have something important to tell you.
Stinger looks anxious and has something to tell you.
| Task | Storyline | Level |
|---|---|---|
| Stinger's Request | Máni of Days Past | 6 |
| The Old Friend's Farewell | Friendship | 6 |
Shh, keep it down! We're practicing expedition commands. Too bad we can only practice for now, can't actually go out yet. Go convince Pip!
Now that you know the tale of the Goddess of Fate, why not trade it for the Woodlings' secrets? It's a perfectly fair trade. Go speak with the Scavenger Squad now.
You have recovered the Scavenger Squad's lost treasures. Now it's time to make them honor their promise to exchange the mystery of the Woodlings' origins for the tale of the Goddess of Fate.
Twig from the Scavenger Squad is deeply perplexed by your gesture of bowing to the divine statue. Go have a chat with him.
| Task | Storyline |
|---|---|
| Twig's Plan | Equipment Bag |
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