Skip to content
Skip to content

Voice of Prayer

Part of the Chapter 1 story. 6 quests in the order the game runs them, starting with Into Windrest.

  • Chapter 1

Where this line sits

Quests in this line

Voice of Prayer quests in the order the game runs them
StepQuestObjective
1Into Windrest
  • Talk to Dew for the first time
2The Gylden Hunt Begins
  • Head to the Warehouse to prepare
3Prayer in the Hallowgrove
  • Talk to Dew
4The White Crow
5Tracing the Trail
6Blessing
  • Report your findings to Dew

Quest details

Into Windrest

Link to quest

You cross the Gyldenblod Sea and arrive at Windrest. A place of tranquility amidst the apocalypse, it serves as a final haven where a Gyldhunter can finally pause and find a brief moment of peace. Dew has been waiting for you for quite some time.

Objectives

  1. Talk to Dew for the first time

Completion

Your first conversation with Dew is complete. This quiet haven, untouched by the Mistfall, has become your sanctuary. From this moment on, the fate of the Gyldhunter is bound to the world.

Progression

The Gylden Hunt Begins

Link to quest

You've finished your first conversation with Dew. The first step of your mission is to prepare thoroughly as a Gyldhunter.

Objectives

  1. Head to the Warehouse to prepare

Completion

You have completed your gear preparation within the warehouse of Windrest.

Progression

Prayer in the Hallowgrove

Link to quest

Now that you're settled in, it's time to find Dew and take on official Gyldhunter missions. Go and speak with her.

Objectives

  1. Talk to Dew

Completion

Someone in the Hallowgrove appears to be praying to the gods, yearning to be reunited with kin. Dew needs to extract key information from this surviving follower. You must head into the Hallowgrove and track him down.

Progression

The White Crow

Link to quest

Talk with Soekja, the white crow waiting at the docks. Soekja is both the messenger and the navigator at Windrest. Just... bear with its quirky temperament, Gyldhunter. Soekja cares about you too. In its own way.

Objectives

  1. Talk to Soekja the White Crow at the docks, then head to the Hallowgrove

Completion

Soekja informs you that Woodling Pip has located the follower near the Verdant Grounds in the Hallowgrove. He is barely clinging to life, and the situation is grim. Soekja the White Crow will guide you there to confirm his condition.

Tracing the Trail

Link to quest

Soekja will guide you to Hallowgrove to investigate the follower's whereabouts. Once you reach the Verdant Grounds, keep an eye on your surroundings; the follower may still be lingering there, lost in ceaseless prayer.

Objectives

  1. Head to Hallowgrove, meet with Pip, then return to camp

Completion

You locate Pip and the follower, but unfortunately, the follower has lost all signs of life. You bring his only possession back to Windrest: a damaged bell.

Progression

Unlocks
Blessing

Blessing

Link to quest

Tell Dew what you've discovered. She needs this information to glimpse the truth of fate. In any case, this marks a new adventure, enough to prove you are a worthy Gyldhunter.

Objectives

  1. Report your findings to Dew

Completion

Dew confirms the identity of the follower: a blacksmith whose soul was led astray by the Divine Anchor's anomaly. Dew will use the bell fragment you recovered to summon his spirit to the camp, though the ritual will take time.

Progression

Unlocks
Pip's Plan
WikiTactics