Skullcrusher
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
Updated
Version history
- August 27 Detailed Patch Notes
- Level-1 charge cooldown: 9s → 10s; level-2: 12s → 15s. Level-2 charge Energy: 20 → 10. Energy is now consumed when the cast starts.
Lore
Early slaves at Brandrgarde sparked several rebellions. When the interrogator asked the general how to handle them, the general, barely looking up from his mountain of paperwork, just pointed to his head. The interrogator took it to heart, and ever since, the slaves have been terrified of the brutal Skullcrusher punishment. But word is, the general just wanted the interrogator to use his brain.
Gameplay data
Exact values
Damage paths
Choose one path per cast. Both hits in that path land in order.
Path
2-hit path- Total damage
- 1.671366 × Attack
- Toughness
- 146.89
- Hit 10.50141 × AttackPhysical · 3 impact · Guard break
- Hit 21.169956 × AttackPhysical · 4 impact · Guard break
Path
2-hit path- Total damage
- 2.758181 × Attack
- Toughness
- 201.73
- Hit 10.250744 × AttackPhysical · 3 impact · Guard break
- Hit 22.507437 × AttackPhysical · 5 impact · Guard break
Cast timing
- Startup
- 0.234521s
- Recovery
- 3.243541s
- Release 1
- 4.66667s
- Release 2
- 4s
- Release 3
- 4.027775s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 1.671366×
- Selected profile health damage
- 1,671.37
- Effective cooldown
- 20s
- Best-case recast
- 20s
- Best-case DPS
- 83.57/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Slow - dodge distance
- -30%3s duration
- Super Armor level
- +130s duration
- Damage resistance - physical damage reduction
- +2.5%12s duration
- Damage resistance maximum stacks
- 10
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast. | Energy cost per dodge18Maximum dodges while charging Skullcrusher2 | |
| Skullcrusher on Lv.1 Charge grants Super Armor during casting. | - | |
| When a charged attack or skill hits, it reduces the cooldown of Skullcrusher. | Internal cooldown0.6 sCooldown reduction per trigger3 s |

