Shield Slam
Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.
Updated
Version history
- August 19 Live Update
- Cooldown: 18s → 15s.
Lore
A gambling craze led a squad leader to lose his late wife's bracers. Harald ordered him to perform 500 shield bashes, leaving his right hand bandaged for a long time.
Gameplay data
Exact values
Cooldown15s
Energy cost25
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 1.200342 × AttackPhysical | 1.076542-1.16s | 124.31517 | 4 | Yes |
| 2Hit 2 | 0.840239 × AttackPhysical | - | 87.020619 | 4 | Yes |
Only one listed hit occurs per cast.
Cast timing
- Startup
- 1.076542s
- Recovery
- 0.756667s
- Down
- 1.916667s
- Air
- 0.25s+Before hold loop
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 1.200342×
- Selected profile health damage
- 1,200.34
- Effective cooldown
- 15s
- Best-case recast
- 15s
- Best-case DPS
- 80.02/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Slow - movement speed
- -30%5s duration
- Super Armor level
- +130s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Shield Slam can be quickly cast while blocking with the shield raised. | - | |
| Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period. | - | |
| Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will. | Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10 |

