Warhammer Sling
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Updated
Version history
- August 27 Detailed Patch Notes
- Animation playback: 1.0x → 1.2x. Projectile release: 0.918s → 0.765s.
Lore
While repairing the priest's tower, the stonemasons found themselves short on both workers and materials. The Prayer of the Moon then enlisted the help of several mercenaries, and word spread quickly. Soon, nearly all the mercenaries had gathered at the base of the tower. What was originally a four-month project was completed in less than half a month.
Gameplay data
Exact values
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.923007 × AttackPhysical | - | 22.937315 | - | - |
| 2Hit 2 | 1.776948 × AttackPhysical | - | 93.072266 | 4 | Yes |
Only one listed hit occurs per cast.
Cast timing
- Charge
- 0.555556s+Before hold loop
- Charge release 2
- 2.333333s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 0.923007×
- Selected profile health damage
- 923.01
- Effective cooldown
- 10s
- Best-case recast
- 10s
- Best-case DPS
- 92.3/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- August 27 animation playback
- +20%1.0x to 1.2x.
- Projectile release
- 0.765sWas 0.918s; 0.153s sooner.
- With Powerful Rock Sling
- 0.49sUncharged release; 0.275s sooner than the current base cast.
Hidden uncharged combo effect
- Current base projectile release
- 0.765s
- With Powerful Rock Sling
- 0.490s
- Time saved without charging
- 0.275s (36% sooner)
- Player-tested route
- Light Attack -> uncharged Warhammer Sling
Unlocking Lv.1 charge also swaps in the faster uncharged release, even when Warhammer Sling is released without charging. Player testing reports that the earlier projectile makes Light Attack into uncharged Warhammer Sling connect as a true combo. The in-game talent description only mentions the charged attack's range and damage multiplier.
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier. | Uncharged projectile release0.49 sCurrent base projectile release0.765 sTime saved without charging0.275 sEnergy cost20 to 30Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge interval0.2 s | |
| Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced. | - |

