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Warhammer Sling icon

Warhammer Sling

Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.

Updated

Version history

Lore

While repairing the priest's tower, the stonemasons found themselves short on both workers and materials. The Prayer of the Moon then enlisted the help of several mercenaries, and word spread quickly. Soon, nearly all the mercenaries had gathered at the base of the tower. What was originally a four-month project was completed in less than half a month.

Gameplay data

Exact values

How combat values work
Cooldown10s
Energy cost20

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.923007 × AttackPhysical-22.937315--
2Hit 21.776948 × AttackPhysical-93.0722664Yes

Only one listed hit occurs per cast.

Cast timing

Charge
0.555556s+Before hold loop
Charge release 2
2.333333s

Damage estimate

Health damage = Attack × coefficient, plus any flat base damage the profile lists.

Physical profile coefficient
0.923007×
Selected profile health damage
923.01
Effective cooldown
10s
Best-case recast
10s
Best-case DPS
92.3/s

Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.

Skill effects

August 27 animation playback
+20%1.0x to 1.2x.
Projectile release
0.765sWas 0.918s; 0.153s sooner.
With Powerful Rock Sling
0.49sUncharged release; 0.275s sooner than the current base cast.

Hidden uncharged combo effect

Current base projectile release
0.765s
With Powerful Rock Sling
0.490s
Time saved without charging
0.275s (36% sooner)
Player-tested route
Light Attack -> uncharged Warhammer Sling

Unlocking Lv.1 charge also swaps in the faster uncharged release, even when Warhammer Sling is released without charging. Player testing reports that the earlier projectile makes Light Attack into uncharged Warhammer Sling connect as a true combo. The in-game talent description only mentions the charged attack's range and damage multiplier.

Build

Talents that boost it

Builds
Talents that change how Warhammer Sling plays
TalentEffectExact effect
Powerful Rock SlingWarhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.Uncharged projectile release0.49 sCurrent base projectile release0.765 sTime saved without charging0.275 sEnergy cost20 to 30Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge interval0.2 s
Rock ScatterWarhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.-

Related entries

2

Classes (1)

Weapon Types (1)

WikiTactics