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Hammer Spin icon

Hammer Spin

Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

Updated

Lore

A technique mercenaries practice during morning drills to master control over their strength. Those who can spin dozens of times and still stay in place get to enjoy a hot breakfast. But if they're dizzy and disoriented, it's a dead giveaway they're hungover, and they'll need a few lashes to snap out of it.

Gameplay data

Exact values

How combat values work
Cooldown10s
Energy cost12

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.69432 × AttackPhysical1.128867-1.482279s52.3163Yes
2Hit 21.179092 × AttackPhysical1.755216-2.007556s87.564584Yes

One cast lands every hit above in order.

Cast total and timing

Total health damage
1.873412 × Attack
Total toughness
139.88058
Startup
1.128867s
Charge
0.791667s+Before hold loop
Charge speed up
0.678571s+Before hold loop

Damage estimate

Health damage = Attack × coefficient, plus any flat base damage the profile lists.

Physical profile coefficient
1.873412×
Selected profile health damage
1,873.41
Effective cooldown
10s
Best-case recast
10s
Best-case DPS
187.34/s

Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.

Skill effects

Super Armor level
+130s duration
Damage resistance - physical damage reduction
+2.5%12s duration
Damage resistance maximum stacks
10

Build

Talents that boost it

Builds
Talents that change how Hammer Spin plays
TalentEffectExact effect
Endless WhirlwindIncrease the rotation speed, Movement Speed, and turning speed of Hammer Spin.Energy cost12 to 14.4
Steel SanctuaryExtends the duration of Hammer Spin's Super Armor effect.Super Armor level+1
Titan Hammer StrikeWhen the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.-

Related entries

2

Classes (1)

Weapon Types (1)

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