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Rusty Crude Hammer icon

Rusty Crude Hammer

Rust does little to diminish its effectiveness. Its weight remains the true killer.

Stats

Durability
1,000
Repair coefficient
0.005
Attack
16
Combat value
100

Updated

Combat loadout

Hammer skills

All Hammer weapons

Hammer skills

7 skills
Hammer skills comparison
SkillDescriptionCooldownCostHealth damage?Toughness / impact?Effects
EarthshakerLift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged. 20 s10 EnergyStrongest hitPhysical × 1.520789Strongest hit142.58615Impact 4-5Guard breakSlow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Hammer DashDash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.Solo 16 sTrio 12 s20 EnergyTotalPhysical × 1.63911Total117.337006Impact 3-4Guard breakSuper Armor level: +1
Hammer SpinSpin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill. 10 s12 EnergyTotalPhysical × 1.873412Total139.88058Impact 3-4Guard breakSuper Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Power HammerPress Primary Attack to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Primary Attack to charge during this period.-0 EnergyStrongest hitPhysical × 1.345897Strongest hit102.83763Impact 3-4Guard breakDamage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1
Punishing HammerAfter launching a Light Strike with Primary Attack, press Secondary Attack to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Secondary Attack to charge during this period.-10 Energy14 EnergyStrongest branchPhysical × 0.816022Strongest branch61.766272Impact 2-4Guard breakDamage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1
SkullcrusherVigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting. 20 s10 EnergyStrongest branchPhysical × 2.758181Strongest branch201.7274Impact 3-5Guard breakSlow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10
Warhammer SlingSwing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time. 10 s20 EnergyStrongest hitPhysical × 1.776948Strongest hit93.072266Impact 4Guard breakAugust 27 animation playback: +20%Projectile release: 0.765 sWith Powerful Rock Sling: 0.49 s

Build

Talents that boost it

Builds

Hammer: Consecutive Attacks

3 talents
Hammer: Consecutive Attacks talents that change how Hammer plays
TalentEffectChangesExact effect
Combo Energy RecoveryLanding consecutive Hammer attacks recovers Energy.Hammer-
Shield BreakHammer normal attacks deal increased damage and additional damage to shields.HammerArmor - guard-break damage+30%
Titan Hammer StrikeWhen the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.HammerHammer Spin-

Hammer: Weapon Mastery

3 talents
Hammer: Weapon Mastery talents that change how Hammer plays
TalentEffectChangesExact effect
Hammer of ConvergenceAfter a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.HammerSuper Armor level+1Charge time0.5 sCharge interval1 sCharge cost per interval2
Relentless AdvanceYou can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.HammerPower HammerPunishing HammerEnergy cost per charge dodge10Energy cost reduction+60%Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Movement speed+30%Charge time0.5 sCharge interval0.2 / 1 sCharge cost per interval1 / 2Additional hit range2m
UnstoppableWhen triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.HammerBlocking energy reduction+100%

Hammer: Hammer Spin Enhancement

2 talents
Hammer: Hammer Spin Enhancement talents that change how Hammer plays
TalentEffectChangesExact effect
Endless WhirlwindIncrease the rotation speed, Movement Speed, and turning speed of Hammer Spin.HammerHammer SpinEnergy cost12 to 14.4
Steel SanctuaryExtends the duration of Hammer Spin's Super Armor effect.HammerHammer SpinSuper Armor level+1

Hammer: Skullcrusher Enhancement

3 talents
Hammer: Skullcrusher Enhancement talents that change how Hammer plays
TalentEffectChangesExact effect
Dynamic ChargeYou can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.HammerSkullcrusherEnergy cost per dodge18Maximum dodges while charging Skullcrusher2
Iron-Clad BodySkullcrusher on Lv.1 Charge grants Super Armor during casting.HammerSkullcrusher-
Skullcrushing EchoWhen a charged attack or skill hits, it reduces the cooldown of Skullcrusher.HammerSkullcrusherInternal cooldown0.6 sCooldown reduction per trigger3 s

Hammer: Hammer Dash Enhancement

2 talents
Hammer: Hammer Dash Enhancement talents that change how Hammer plays
TalentEffectChangesExact effect
DashIncreases the dash distance of Hammer Dash.HammerHammer Dash-
Super Armor ArmamentGain Super Armor while casting Hammer Dash.HammerHammer DashSuper Armor level+1

Hammer: Earthshaker Enhancement

2 talents
Hammer: Earthshaker Enhancement talents that change how Hammer plays
TalentEffectChangesExact effect
Leap StepYou can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.HammerEarthshakerEnergy cost per dodge18Maximum dodges while charging Earthshaker2
Thunderous HammerWhen a charged attack hits, it reduces the cooldown of Earthshaker.HammerEarthshakerInternal cooldown0.6 sCooldown reduction per trigger3 s

Hammer: Warhammer Sling Enhancement

2 talents
Hammer: Warhammer Sling Enhancement talents that change how Hammer plays
TalentEffectChangesExact effect
Powerful Rock SlingWarhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.HammerWarhammer SlingUncharged projectile release0.49 sCurrent base projectile release0.765 sTime saved without charging0.275 sEnergy cost20 to 30Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge interval0.2 s
Rock ScatterWarhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.HammerWarhammer Sling-

In builds

Repair and durability

Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.

Durability
1,000Full bar, before any use
Repair coefficient
0.005The rate this piece is charged at, per point of durability restored

Related entries

Siblings (6)

WikiTactics