Insatiable Heart - Demolisher
A unique weapon left behind by Harald, imbued with the heroic spirit passed down through generations of the Wulfen clan. It has witnessed glory, oaths, and sacrifice, yet it also bears the silent mark of a lifelong vow of protection that Harald died failing to fulfill.
Stats
- Durability
- 1,600
- Repair coefficient
- 0.9375
- Minimum price
- 600 Gyldenblod
- Maximum price
- 15,000 Gyldenblod
- Suggested price
- 3,000 Gyldenblod
- Attack
- 40
- Physical damage
- 7.2%
- Combat value
- 625
Updated
Combat loadout
Hammer skills
Hammer skills
7 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged. | 20 s | 10 Energy | Strongest hitPhysical × 1.520789 | Strongest hit142.58615Impact 4-5Guard break | Slow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode. | Solo 16 sTrio 12 s | 20 Energy | TotalPhysical × 1.63911 | Total117.337006Impact 3-4Guard break | Super Armor level: +1 | |
| Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill. | 10 s | 12 Energy | TotalPhysical × 1.873412 | Total139.88058Impact 3-4Guard break | Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Press Primary Attack to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Primary Attack to charge during this period. | - | 0 Energy | Strongest hitPhysical × 1.345897 | Strongest hit102.83763Impact 3-4Guard break | Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1 | |
| After launching a Light Strike with Primary Attack, press Secondary Attack to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Secondary Attack to charge during this period. | - | 10 Energy14 Energy | Strongest branchPhysical × 0.816022 | Strongest branch61.766272Impact 2-4Guard break | Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10Super Armor level: +1 | |
| Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting. | 20 s | 10 Energy | Strongest branchPhysical × 2.758181 | Strongest branch201.7274Impact 3-5Guard break | Slow - dodge distance: -30%Super Armor level: +1Damage resistance - physical damage reduction: +2.5%Damage resistance maximum stacks: 10 | |
| Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time. | 10 s | 20 Energy | Strongest hitPhysical × 1.776948 | Strongest hit93.072266Impact 4Guard break | August 27 animation playback: +20%Projectile release: 0.765 sWith Powerful Rock Sling: 0.49 s |
Build
Talents that boost it
Hammer: Consecutive Attacks
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Landing consecutive Hammer attacks recovers Energy. | Hammer | - | |
| Hammer normal attacks deal increased damage and additional damage to shields. | Hammer | Armor - guard-break damage+30% | |
| When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Stun stack, while Secondary Attack and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun. | HammerHammer Spin | - |
Hammer: Weapon Mastery
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends. | Hammer | Super Armor level+1Charge time0.5 sCharge interval1 sCharge cost per interval2 | |
| You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy. | HammerPower HammerPunishing Hammer | Energy cost per charge dodge10Energy cost reduction+60%Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Movement speed+30%Charge time0.5 sCharge interval0.2 / 1 sCharge cost per interval1 / 2Additional hit range2m | |
| When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned. | Hammer | Blocking energy reduction+100% |
Hammer: Hammer Spin Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin. | HammerHammer Spin | Energy cost12 to 14.4 | |
| Extends the duration of Hammer Spin's Super Armor effect. | HammerHammer Spin | Super Armor level+1 |
Hammer: Skullcrusher Enhancement
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast. | HammerSkullcrusher | Energy cost per dodge18Maximum dodges while charging Skullcrusher2 | |
| Skullcrusher on Lv.1 Charge grants Super Armor during casting. | HammerSkullcrusher | - | |
| When a charged attack or skill hits, it reduces the cooldown of Skullcrusher. | HammerSkullcrusher | Internal cooldown0.6 sCooldown reduction per trigger3 s |
Hammer: Hammer Dash Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Increases the dash distance of Hammer Dash. | HammerHammer Dash | - | |
| Gain Super Armor while casting Hammer Dash. | HammerHammer Dash | Super Armor level+1 |
Hammer: Earthshaker Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast. | HammerEarthshaker | Energy cost per dodge18Maximum dodges while charging Earthshaker2 | |
| When a charged attack hits, it reduces the cooldown of Earthshaker. | HammerEarthshaker | Internal cooldown0.6 sCooldown reduction per trigger3 s |
Hammer: Warhammer Sling Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier. | HammerWarhammer Sling | Uncharged projectile release0.49 sCurrent base projectile release0.765 sTime saved without charging0.275 sEnergy cost20 to 30Damage resistance - physical damage reduction+2.5%Damage resistance maximum stacks10Charge interval0.2 s | |
| Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced. | HammerWarhammer Sling | - |
How to craft it
| Material | Count | Rarity |
|---|---|---|
| Otto's Relic | 1 | Holy |
| Adamantite Ingot | 1 | Legendary |
| Mithril Ingot | 1 | Epic |
- Forging cost
- 500Gyldenblod
Where to craft it
Forged at the Workshop. Upgrading the building shortens the forging time.
| Workshop level | Forging time |
|---|---|
| Level 8 | 4h |
Sockets
This piece drops with 8 socket layouts. Each socket takes one gem of the type and tier named, and nothing else fits it.
- Agate II + Amethyst I
2 sockets: Agate II, Amethyst I
- Peridot II + Moonstone I
2 sockets: Peridot II, Moonstone I
- Moonstone II + Peridot I
2 sockets: Moonstone II, Peridot I
- Peridot II + Amethyst I
2 sockets: Peridot II, Amethyst I
- Amethyst II + Agate I
2 sockets: Amethyst II, Agate I
- Agate II + Moonstone I
2 sockets: Agate II, Moonstone I
- Peridot II + Agate I + Amethyst I
3 sockets: Peridot II, Agate I, Amethyst I
- Agate II + Amethyst I + Moonstone I
3 sockets: Agate II, Amethyst I, Moonstone I
Repair and durability
Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.
- Durability
- 1,600Full bar, before any use
- Repair coefficient
- 0.9375The rate this piece is charged at, per point of durability restored

