After using the skill, Blackarrow enters Volley mode, allowing you to hold Primary Attack to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Press Primary Attack to quickly shoot the currently loaded arrow.
Hold Primary Attack to charge the bow. Charging does not consume Energy and increases the arrow's Damage Multiplier, Impact, Effective Range, and Maximum Range. After fully drawing, you enter an Aiming state for a short time.
Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
Press Secondary Attack to perform Divine Infusion, wrapping your javelin in golden threads to enter a Divine Power state, temporarily increasing Attack. While in the Divine Power state, press Secondary Attack to swing the javelin to perform a melee attack.
Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.
Press Primary Attack to quickly throw your currently equipped javelin.
Hold Primary Attack to charge. Charging does not consume Energy and increases the javelin's Damage Multiplier, Impact, Effective Range, and Maximum Range. After reaching a full charge, you enter an Aiming state for a short time.
A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Solo 15 sTrio 12 s
15 Energy
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Stun - movement speed: -100%Slow - movement speed: -70%
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
60 s
5 Energy
2.67s
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Hunter's Sense duration: 28 sHunter's Sense maximum stacks: 32
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
45 s
6 Energy3.9996 Energy2.00004 Energy
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Invisibility duration: 2 s
Solo and Trio modifiers
These percentages apply to the selected weapon loadout. PvE damage reduction is damage prevented; a negative value means the loadout takes more PvE damage.
Changes roll into dodge and unlocks Dodge Power Shot.
Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Triggered skill damage multiplier1x AttackBurn duration3 sTriggered skill Hit radius0.3mTriggered skill Dodge Energy cost100Triggered skill Escape Energy cost100
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy, with non-crowd-control debuffs receiving a greater duration increase.
Crowd-control debuff extension+0.25 sOther debuff extension+0.5 s
Changes roll into dodge and unlocks Dodge Rapid Shot.
Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Triggered skill Energy cost15Triggered skill damage multiplier1x AttackDodge Energy+25Energy restored+15Burn duration3 sTriggered skill Hit radius0.3mTriggered skill Dodge Energy cost100Triggered skill Escape Energy cost100
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.