Javelin
Updated
Combat loadout
Javelin skills
Javelin skills
4 skills
| Skill | Description | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|
| Press Secondary Attack to perform Divine Infusion, wrapping your javelin in golden threads to enter a Divine Power state, temporarily increasing Attack. While in the Divine Power state, press Secondary Attack to swing the javelin to perform a melee attack. | 20 Energy10 Energy15 Energy | Strongest hitPhysical × 0.514763 | Strongest hit29.920773Impact 2 | Attack: +10%Cooldown reduction: +20%Energy restored: +30 | |
| Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest. | - | - | - | - | |
| Press Primary Attack to quickly throw your currently equipped javelin. Hold Primary Attack to charge. Charging does not consume Energy and increases the javelin's Damage Multiplier, Impact, Effective Range, and Maximum Range. After reaching a full charge, you enter an Aiming state for a short time. | - | - | - | - | |
| A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead. | - | - | - | Availability: Unavailable |
Shared with Bow
4 skills
| Skill | Description | Cooldown | Cost | Cast time? | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|---|
| Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode. | Solo 15 sTrio 12 s | 15 Energy | - | - | - | Stun - movement speed: -100%Slow - movement speed: -70% | |
| Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode. | Solo 20 sTrio 24 s | 10 Energy | - | Physical × 0.294342 | 41.953705 | - | |
| Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match. | 60 s | 5 Energy | 2.67s | - | - | Hunter's Sense duration: 28 sHunter's Sense maximum stacks: 32 | |
| After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode. | 45 s | 6 Energy3.9996 Energy2.00004 Energy | - | - | - | Invisibility duration: 2 s |

