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Stats

Attack
100
Defense
50
Health
618
Critical Increase
35%

Updated

Combat loadout

Seer skills

Builds

Catalyst

15 skills
Catalyst skill comparison
SkillDescriptionCooldownCast time?Health damage?Toughness / impact?Effects
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.----Slow - dodge distance: -50%Enemy Energy reduced: 15
Blinding RuneHold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts. 20 s----
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.--Strongest hitMagic × 0.708791Strongest hit29.503551Impact 1-2Guard break-
Death WardHold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets. 120 s---Immortality duration: 5 sArmor duration: 5 s
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode. 30 s---Base healing: 25% of target Maximum HealthFinal healing: Base healing × (1 + caster Healing bonus) × (1 + target Healing received bonus)Missing-Health bonus: +20% of target missing Health
Healing RuneHold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.----Healing per tick: 1.5% of target Maximum HealthHealing interval: 1 sFinal healing per tick: Base healing × (1 + caster Healing bonus) × (1 + target Healing received bonus)
Intimidation RuneAfter using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.--Magic × 0.45790534.22454Impact 2Guard break-
Psionic OrbPress Primary Attack to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold Primary Attack to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.--Strongest hitMagic × 0.494853Strongest hit29.47279Impact 1Guard break-
Psionic ShieldHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges. 60 s---Base shield: 129.4% of caster AttackFinal shield: Base shield × (1 + caster Armor bonus)With Stronger Armor: Base shield × (1 + Armor bonus + 40% of Magic damage bonus)Shield duration: 15 sSpeed bonus - movement speed: +15%Armor maximum stacks: 2
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.--Magic × 0.2087082.751787Guard break-
Rune SummonConsumes Psionic Energy to summon the currently selected rune at the target location.--Strongest hitMagic × 0.708791Strongest hit29.503551Impact 1-2Guard breakArmor duration: 6 sEnemy Energy reduced: 15Speed bonus - dodge distance: +30%Dodge Energy: +8
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.----Base shield: 58.8% of caster AttackFinal shield: Base shield × (1 + caster Armor bonus)With Stronger Armor: Base shield × (1 + Armor bonus + 40% of Magic damage bonus)Shield duration: 6 sShield refresh interval: 6 s
Stealth RuneHold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.-----
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range. 20 s2.05sMagic × 0.47738651.51064Impact 2Guard breakSpeed bonus - movement speed: +20%
Windwalker RuneHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.----Slow - dodge distance: -30%Speed bonus - dodge distance: +30%Dodge Energy: +8

Mace

10 skills
Mace skill comparison
SkillDescriptionCooldownCostCast time?Health damage?Toughness / impact?Effects
Impact SigilSummon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path. 15 s0 Energy-Magic × 0.62537577.93012Impact 3-
Paralysis CurseEnter a Casting state. While in this state, using Primary Attack summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned. 20 s0 Energy-Magic × 0.37241922.982439Slow - movement speed: -30%Slow maximum stacks: 2
Rune: Ankle CutStrike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.-0 Energy2.13sStrongest branchMagic × 2.038556Strongest branch212.67736Impact 3Guard break-
Rune: CorruptionDash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.-0 Energy2.29sTotalMagic × 1.507432Total115.470512Impact 3Guard break-
Rune: DrainAttack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.-0 Energy2.49sMagic × 0.97833576.51257Impact 3Guard breakPvE healing: 45% of damage dealtPvP healing: 65% of damage dealtHealing cap: 50% of Maximum Health per activationWith Bloodlust: 2× healing at 50% Health or lowerAttack: -10%
Rune: StunLeap forward, dealing Magic Damage to enemies hit and inflicting Stunned.-0 Energy1.82sTotalMagic × 1.453988Total346.18766Impact 3Guard breakStun - movement speed: -100%
Rune: SweepUnleash a powerful strike forward, dealing Magic Damage to enemies hit.-0 Energy2.67sTotalMagic × 2.67826Total234.29952Impact 3Guard break-
ShapeshiftTransform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use Primary Attack to perform Shapebreak. 30 s0 Energy-Strongest hitPhysical × 0.982879Strongest hit65.37198Impact 2Guard breakAdditional movement speed: +25%Physical damage: +6%Magic damage: +6%
Thorn SigilSummon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage. 30 s0 Energy2.22shold to extendMagic × 0.0687962.3205Physical damage reduction: +20%Magic damage reduction: +20%Slow - movement speed: -30%Slow - dodge distance: -30%
Unleash ZealEnter Zeal. While in this state, your Attack and Defense are increased. While in Zeal, Curse Mana no longer recovers automatically. 27 s----Attack: +10%

Solo and Trio modifiers

These percentages apply to the selected weapon loadout. PvE damage reduction is damage prevented; a negative value means the loadout takes more PvE damage.

Solo modifiers
WeaponPvP damagePvE damagePvE damage reductionToughness damage
Catalyst+18%+15%0%+10%
Mace+18%-5%0%0%
Trio modifiers
WeaponPvP damagePvE damagePvE damage reductionToughness damage
Catalyst0%0%-10%0%
Mace0%0%+5%0%

Version history

Gameplay data

Exact values

How combat values work

Catalyst

Attack
100
Defense
50
Health
618
Critical damage
35%
Maximum Energy
0
Energy recovery speed
0/s
Dodge energy
250
Dodge energy regeneration
20/s
Escape energy
120
Escape energy regeneration
5/s
Full escape regeneration
100/s
Health per flask
220
Health flasks
3

Mace

Attack
100
Defense
50
Health
618
Critical damage
35%
Maximum Energy
0
Energy recovery speed
0/s
Dodge energy
350
Dodge energy regeneration
20/s
Escape energy
120
Escape energy regeneration
5/s
Full escape regeneration
100/s
Health per flask
220
Health flasks
3

Talents

Builds

Art of Offense and Defense

4 talents
Art of Offense and Defense talent comparison
TalentEffectExact effectRequires
ReshapeIf a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.Recovery window6 sRepair interval0.5 sTotal recovery cap120% of AttackRecovery per tick13.2% of Attack-
Ebb and FlowHold Primary Attack to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.Hit radius0.3mReshape
Potent WoundingHold Primary Attack to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.--
Enhanced TrackingAfter firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.-Potent Wounding

Path of Asceticism

4 talents
Path of Asceticism talent comparison
TalentEffectExact effect
SustainThe enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.Maximum Psionic Energy recovered12
Miraculous HealingIncreases the healing bonus.Healing+8%
Self-PreservationGain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.Damage resistance duration5 s
Potent SanctuaryIncreases shield strength and additionally increases shield strength based on Magic Damage.Armor+9%

Guardian Rune

4 talents
Guardian Rune talent comparison
TalentEffectExact effect
EfficiencyReduces the duration of the Healing Rune but increases the Health recovery rate.Healing Rune duration10 s to 5 s
Fortified GuardIncreases the shield value provided by the Shelter Rune.-
ShelterStealth persists for a period after leaving the Stealth Rune's area.-
LeverageAllied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.Dodge Energy per tick+8Recovery interval0.5 sDodge Energy recovery+16 per second

Counter Rune

4 talents
Counter Rune talent comparison
TalentEffectExact effect
SynergyWhile within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.Punishment Rune trigger radius8.5mBasic orb follow-up0.062613x AttackCharged orb follow-up0.208709x AttackEnhanced orb follow-up0.313063x AttackEnergy restored by charged or enhanced follow-up2PvE damage modifier0.75x
RigidityEnemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.Stun - movement speed-100%
DecelerateEnemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.Slow - movement speed-35%
Rune VulnerabilityWhen enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.Charge delay5 sExplosion multiplier1x to 1.5x

Healing Art Enhancement

2 talents
Healing Art Enhancement talent comparison
TalentEffectExact effect
Deep HealingHealing Art recovers additional Health based on the target's missing Health.Additional healing20% of missing HealthHealing Art base term25% of target Maximum Health
PurifyHealing Art removes all debuffs with remaining duration from the target.Duration debuffs removed100% (all)

Death Ward Enhancement

2 talents
Death Ward Enhancement talent comparison
TalentEffectExact effect
ShelterWhen Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.Armor duration5 sImmortality duration5 s
RetentionIncreases the duration of Super Armor provided by Death Ward.Armor duration5 sImmortality duration5 s

Psionic Shield Enhancement

2 talents
Psionic Shield Enhancement talent comparison
TalentEffectExact effect
Quick ChantReduces the chanting time of Psionic Shield.-
RetributionWhen the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.Cooldown refund at 100% shield damage15 sMaximum cooldown refund30 s

Blinding Rune Enhancement

2 talents
Blinding Rune Enhancement talent comparison
TalentEffectExact effect
ElationAfter the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.Psionic Energy per blinded player+2Psionic Energy stack cap12
Vision PlunderEnemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.Facing-independent blind radius10m

Wind Surge Enhancement

3 talents
Wind Surge Enhancement talent comparison
TalentEffectExact effect
PropelSuccessfully casting Wind Surge increases your Movement Speed for a period of time.Speed bonus - movement speed+20%
Powerful WindIncreases the knockback distance of Wind Surge.Additional hit range5.5m
Opportunist StrikeEnemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.-

Zeal Enhancement

6 talents
Zeal Enhancement talent comparison
TalentEffectExact effectRequires
InexhaustibleContinuously gain Curse Mana during Zeal.Zeal - attack+10%Zeal - defense+60Zeal - movement speed+30%-
ObsessionIncreases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.Zeal - movement speed+30%Inexhaustible
InfusionImmediately recovers a large amount of Curse Mana upon entering Zeal.Zeal - movement speed+30%Obsession
FerocityGain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.Super Armor - attack+10%Super Armor - defense+60Super Armor - physical damage reduction+20%Super Armor - magic damage reduction+20%Super Armor level+1-
RelentlessDealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.-Ferocity
Divine PowerAttacks during Zeal grant increased Curse Mana.-Relentless

Paralysis Curse Enhancement

2 talents
Paralysis Curse Enhancement talent comparison
TalentEffectExact effect
ExtractParalysis Curse recovers a certain amount of Curse Mana upon hitting enemies.-
ElectrocutionWhile Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.Movement speed penalty-30% to 0%

Impact Sigil Enhancement

2 talents
Impact Sigil Enhancement talent comparison
TalentEffectExact effect
Internal InjuryImpact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.Slow - healing received-50%Slow - movement speed-50%Healing received-30%
MasteryImpact Sigil recovers a certain amount of Curse Mana upon hitting enemies.-

Shapeshift Enhancement

2 talents
Shapeshift Enhancement talent comparison
TalentEffectExact effect
Keen EdgeAfter using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.Shapeshift - physical damage+6%Shapeshift - magic damage+6%
PotencyIncreases the duration and Movement Speed of Shapeshift.Shapeshift - movement speed+50%Shapeshift - additional movement speed+25%Cast range10m

Thorn Sigil Enhancement

2 talents
Thorn Sigil Enhancement talent comparison
TalentEffectExact effect
Pain ReliefGain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.Physical damage reduction+20%Magic damage reduction+20%
BindingWhen enemy players are within the range of Thorn Sigil, their dodge distance is reduced.Dodge distance-30%

Enchantment Enhancement 1

3 talents
Enchantment Enhancement 1 talent comparison
TalentEffectExact effect
BloodlustWhen your Health is below a certain percentage of your Maximum Health, increases the healing of Rune: Drain.Health threshold50% or lowerDrain healing multiplier2xBase Drain healing45% of damage in PvE / 65% in PvPHealing cap per activation50% of Maximum Health
Cutting PainRune: Sweep deals partial True Damage.-
Deep CorruptionIncreases the healing reduction effect caused by Rune: Corruption and its duration.-

Enchantment Enhancement 2

2 talents
Enchantment Enhancement 2 talent comparison
TalentEffect
FractureIncreases the duration of the Movement Speed reduction effect caused by Rune: Ankle Cut.
VaultIncreases the dash distance of Rune: Stun.

Way of Discipline

3 talents
Way of Discipline talent comparison
TalentEffectExact effect
Emergency AidGain a certain amount of Curse Mana after using Breakaway.-
Battle-fedImmediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.-
Shield BreakWhen attacking enemies with a shield, deals increased damage.Armor - guard-break damage+30%

Woodling Expert

3 talents
Woodling Expert talent comparison
TalentEffect
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

Way of Gylden Hunt

4 talents
Way of Gylden Hunt talent comparison
TalentEffectExact effect
Greed is GoodIncreases Gyldenblod gained.Gold found+20%
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.PvP damage-5%PvE damage+10%
Death SenseAllows you to sense the corpses of other Gyldhunters.-
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.Maximum corrosion+300

Seer builds

Related entries

Weapon Types (2)

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