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Shapeshift

Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use Primary Attack to perform Shapebreak.

Updated

Lore

The rune form pursues speeds beyond the reach of the flesh, making it ideal for wanted Blasphemers seeking to evade capture.

Gameplay data

Exact values

How combat values work
Cooldown30s
Energy cost0

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.982879 × AttackPhysical0.332632-0.5487s65.371982Yes
2Hit 20.536271 × AttackPhysical0.357835-0.527203s32.0850262Yes
3Hit 30.536271 × AttackPhysical0.394955-0.527203s32.0850262Yes

Only one listed hit occurs per cast.

Cast timing

Startup
0.332632s
Recovery
2.217967s
Casting
1s+Before hold loop
Release
1.10667s
Symbol rush
2.766667s
Attack 2
2.55s

Damage estimate

Health damage = Attack × coefficient, plus any flat base damage the profile lists.

Physical profile coefficient
0.982879×
Selected profile health damage
982.88
Effective cooldown
30s
Best-case recast
30s
Best-case DPS
32.76/s

Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.

Skill effects

Additional movement speed
+25%4s duration
Physical damage
+6%8s duration
Magic damage
+6%8s duration

Build

Talents that boost it

Builds
Talents that change how Shapeshift plays
TalentEffectExact effect
Keen EdgeAfter using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.Shapeshift - physical damage+6%Shapeshift - magic damage+6%
PotencyIncreases the duration and Movement Speed of Shapeshift.Shapeshift - movement speed+50%Shapeshift - additional movement speed+25%Cast range10m

Related entries

2

Classes (1)

Weapon Types (1)

WikiTactics