Shapeshift
Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use Primary Attack to perform Shapebreak.
Updated
Lore
The rune form pursues speeds beyond the reach of the flesh, making it ideal for wanted Blasphemers seeking to evade capture.
Gameplay data
Exact values
Cooldown30s
Energy cost0
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.982879 × AttackPhysical | 0.332632-0.5487s | 65.37198 | 2 | Yes |
| 2Hit 2 | 0.536271 × AttackPhysical | 0.357835-0.527203s | 32.085026 | 2 | Yes |
| 3Hit 3 | 0.536271 × AttackPhysical | 0.394955-0.527203s | 32.085026 | 2 | Yes |
Only one listed hit occurs per cast.
Cast timing
- Startup
- 0.332632s
- Recovery
- 2.217967s
- Casting
- 1s+Before hold loop
- Release
- 1.10667s
- Symbol rush
- 2.766667s
- Attack 2
- 2.55s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 0.982879×
- Selected profile health damage
- 982.88
- Effective cooldown
- 30s
- Best-case recast
- 30s
- Best-case DPS
- 32.76/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Additional movement speed
- +25%4s duration
- Physical damage
- +6%8s duration
- Magic damage
- +6%8s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time. | Shapeshift - physical damage+6%Shapeshift - magic damage+6% | |
| Increases the duration and Movement Speed of Shapeshift. | Shapeshift - movement speed+50%Shapeshift - additional movement speed+25%Cast range10m |

