Death Ward
Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
Updated
Lore
You may postpone death for a while, but you cannot evade it forever. This truth applies to Seers as well.
Gameplay data
Exact values
Cooldown120s
Cast timing
- Casting
- 0.55s+Before hold loop
- Release
- 2.166667s
- Self release
- 2.5s
Skill effects
- Immortality duration
- 5s
- Armor duration
- 5s
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Increases the duration of Super Armor provided by Death Ward. | Armor duration5 sImmortality duration5 s | |
| When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack. | Armor duration5 sImmortality duration5 s |

