Rune: Drain
Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
Updated
Lore
Plundering the life essence within others was once considered taboo. If breaking a taboo has no consequences, then following the rules is foolish.
Gameplay data
Exact values
Energy cost0
0.978335 × AttackMagic damage
- Toughness damage
- 76.51257
- Active window
- 0.620755-0.884871s
- Guard break
- Yes
Cast timing
- Startup
- 0.620755s
- Recovery
- 1.608462s
- Full cast
- 2.493333s
Skill effects
- PvE healing
- 45% of damage dealt
- PvP healing
- 65% of damage dealt
- Healing cap
- 50% of Maximum Health per activation
- With Bloodlust
- 2× healing at 50% Health or lower
- Attack
- -10%8s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| When your Health is below a certain percentage of your Maximum Health, increases the healing of Rune: Drain. | Health threshold50% or lowerDrain healing multiplier2xBase Drain healing45% of damage in PvE / 65% in PvPHealing cap per activation50% of Maximum Health |

