Moon Deity - Crescent Dagger
The old gods are dead. If fate is to remain forever silent, then we shall rewrite the destiny of this world ourselves.
Stats
- Durability
- 1,600
- Repair coefficient
- 0.9375
- Minimum price
- 600 Gyldenblod
- Maximum price
- 15,000 Gyldenblod
- Suggested price
- 3,000 Gyldenblod
- Attack
- 40
- Physical damage
- 7.2%
- Combat value
- 625
Updated
Combat loadout
Dagger skills
Dagger skills
4 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode. | Solo 22 sTrio 18 s | 40 Energy | Physical × 0.785928 | 117.832Impact 3Guard break | - | |
| Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits. | 20 s | 30 Energy | Strongest hitPhysical × 0.126718 | Strongest hit105.980875Impact 1Guard break | Physical damage: +10%Stun - movement speed: -100% | |
| Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke. | 30 s | 20 Energy | - | - | - | |
| Crush crow feather dust to enter Stealth for a period. | 25 s | 0 Energy | - | - | Invisibility duration: 18 s |
Shared with Dual Blades
2 skills
| Skill | Description | Cooldown | Cost | Health damage? | Toughness / impact? | Effects |
|---|---|---|---|---|---|---|
| Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage. | 25 s | 20 Energy | Physical × 0.061178 | 5.6034 | - | |
| Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time. | Solo 25 sTrio 20 s | 25 Energy | Physical × 0.53325 | 92.210556Impact 1Guard break | Slow - dodge distance: -30%Slow - movement speed: -40% |
Build
Talents that boost it
Sneak Arcana
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time. | Dagger | - | |
| Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth. | Dagger | Maximum Shadow Veil re-entries3Shadow Veil duration3.5 s | |
| Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period. | Dagger | Final damage+15%Base duration8 sLinked energy modifier+10 |
Dagger: Shadow Wheel Slash Enhancement
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Shadow Wheel Slash consumes more Energy but deals increased Physical Damage. | Dagger | - | |
| After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time. | Dagger | Slow - movement speed-40% | |
| Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy. | DaggerSneak | Energy restored+10Cooldown reduction per trigger1 s |
Dagger: Shadow Strike Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Casting Shadow Strike increases Physical Damage for a period of time. | DaggerShadow Strike | Physical damage+10% | |
| When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced. | DaggerShadow Strike | Cooldown reduction per trigger12 s |
Crow Storm Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks. | Crow Storm | - | |
| Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm. | Crow Storm | Slow - movement speed-100% |
Dagger: Flash Stride Enhancement
2 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Flash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged. Lv.1 Charge: Slightly increases Damage Multiplier and dash distance. Lv.2 Charge: Increases Damage Multiplier and dash distance. | DaggerFlash Stride | Energy cost40 to 20Charge interval0.2 s | |
| When Flash Stride hits, you recover Energy for each enemy hit. | DaggerFlash Stride | Energy restored+20 |
Poison Crow Mark Enhancement
3 talents
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| After Poison Crow Mark hits, it applies Healing Block for a period of time. | Poison Crow Mark | Poison - healing received-100%Healing received-30% | |
| After Poison Crow Mark hits, impair their vision and hearing for a period. | Poison Crow Mark | Poison duration5 s | |
| Poison Crow Mark recovers a certain amount of Energy upon hitting enemies. | Poison Crow Mark | Energy restored+30 |
Common: Stealth Enhancement 1
1 talent
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy. | Sneak | Cooldown reduction per trigger45 s |
Common: Stealth Enhancement 2
1 talent
| Talent | Effect | Changes |
|---|---|---|
| Sneak allows you to quickly enter a Stealth state. | Sneak |
General: Swift Footwork
1 talent
| Talent | Effect | Changes | Exact effect |
|---|---|---|---|
| When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale | Flash StrideShadow StrikeSneak | Cooldown reduction per trigger1 s |
Dagger: Smoke Bomb Enhancement
2 talents
| Talent | Effect | Changes |
|---|---|---|
| Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area. | DaggerSmoke Bomb | |
| Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive. | DaggerSmoke Bomb |
How to craft it
| Material | Count | Rarity |
|---|---|---|
| Gemini's Relic | 1 | Holy |
| Adamantite Ingot | 1 | Legendary |
| Mithril Ingot | 1 | Epic |
- Forging cost
- 500Gyldenblod
Where to craft it
Forged at the Workshop. Upgrading the building shortens the forging time.
| Workshop level | Forging time |
|---|---|
| Level 8 | 4h |
Sockets
This piece drops with 9 socket layouts. Each socket takes one gem of the type and tier named, and nothing else fits it.
- Moonstone II + Agate I
2 sockets: Moonstone II, Agate I
- Amethyst II + Peridot I
2 sockets: Amethyst II, Peridot I
- Peridot II + Moonstone I
2 sockets: Peridot II, Moonstone I
- Agate II + Amethyst I
2 sockets: Agate II, Amethyst I
- Amethyst II + Moonstone I
2 sockets: Amethyst II, Moonstone I
- Moonstone II + Peridot I
2 sockets: Moonstone II, Peridot I
- Peridot II + Amethyst I
2 sockets: Peridot II, Amethyst I
- Agate II + Amethyst I + Moonstone I
3 sockets: Agate II, Amethyst I, Moonstone I
- Peridot II + Agate I + Moonstone I
3 sockets: Peridot II, Agate I, Moonstone I
Repair and durability
Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.
- Durability
- 1,600Full bar, before any use
- Repair coefficient
- 0.9375The rate this piece is charged at, per point of durability restored

