Intervene
Dash forward a set distance (or directly to a ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Updated
Lore
Aiding comrades is an ironclad law. Intervene may not always save a life, but it grants every soldier the courage to be the first to charge.
Gameplay data
Exact values
Cooldown20s
Energy cost20
Cast timing
- Full cast
- 1.4sHolding extends it
- Casting
- 0.8s+Before hold loop
- Release
- 0.6s
Skill effects
- Shield amount
- 80
- Shield duration
- 6s
- Shield maximum stacks
- 3
- Super Armor level
- +130s duration
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| The radius for Intervene to apply a Shield is increased. | Intervene shield radius6m to 10mRadius increase+66.6667% | |
| Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact. | Cast range15m | |
| Intervene also grants an additional boost to the ally's Movement Speed. | Movement speed+20%Base duration3 s |

