Javelin Thrust
Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
Updated
Lore
They are the warriors who fought valiantly against the ghouls and emerged victorious, the first to set out in search of Saeria, and the eyewitnesses who experienced her resurrection. They are the preachers who hold the rose and spread the gospel of the deity's rebirth. Wherever their footsteps tread, spring awakens, turning the blighted, barren soil into fertile arable land.
Gameplay data
Exact values
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Hit 1 | 0.318459 × AttackPhysical | 1.055417-1.145488s | 38.47444 | 3 | Yes |
| 2Hit 2 | 0.477688 × AttackPhysical | - | 57.71166 | 4 | - |
Only one listed hit occurs per cast.
Cast timing
- Startup
- 1.055417s
- Recovery
- 1.871182s
- Claymore thorns hook start
- 3.01667s
- Claymore thorns hook pull back
- 2.716667s
- Spear shield throw rip rip
- 2.916667s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Physical profile coefficient
- 0.318459×
- Selected profile health damage
- 318.46
- Effective cooldown
- 15s
- Best-case recast
- 15s
- Best-case DPS
- 21.23/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Skill effects
- Wither duration
- 10s
- Shield maximum stacks
- 3
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen. | Stun - movement speed-100%Additional hit range1.5mHit radius0.4m | |
| Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned. | Stun duration1.5 s |

