Thunder Pierce
Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.
Updated
Version history
- August 12 Live Update
- Electric-field damage per tick: 0.099951 × Attack → 0.133268 × Attack.
Lore
This spell originates from an ancient ritual of Thunder Ridge; when lightning streaks across the sky, it signals the judgment of the gods.
Gameplay data
Exact values
Each hit
| Hit | Health damage | Active | ToughnessToughness | ImpactImpact | Guard breakGuard break |
|---|---|---|---|---|---|
| 1Spear hit | 1.296028 × AttackMagic | - | 52.429955 | 3 | Yes |
| 2Electric field tick | 0.133268 × AttackMagic | - | 6.553744 | - | - |
Only one listed hit occurs per cast.
Cast timing
- Full cast
- 2.916667sHolding extends it
- Casting
- 1.066667s+Before hold loop
- Release
- 1.85s
Damage estimate
Health damage = Attack × coefficient, plus any flat base damage the profile lists.
- Magic profile coefficient
- 1.296028×
- Selected profile health damage
- 1,296.03
- Effective cooldown
- 10s
- Best-case recast
- 10s
- Best-case DPS
- 129.6/s
Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.
Build
Talents that boost it
| Talent | Effect | Exact effect |
|---|---|---|
| Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time. | Cooldown reduction1 s / 10 s |

