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Parry icon

Parry

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press Primary Attack or Secondary Attack to perform different branch attacks: Primary Attack is a sweeping strike against enemies in front, while Secondary Attack is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.

Updated

Version history

Lore

These knights, as candidates for command, have received comprehensive strategic training. They know when to shift from offense to defense and conserve their strength.

Gameplay data

Exact values

How combat values work
Solo cooldown15s
Trio cooldown12s
Energy cost0
Energy cost15

Each hit

Hits in cast order
HitHealth damageActiveToughnessToughnessImpactImpactGuard breakGuard break
1Hit 10.779791 × AttackPhysical0.413362-0.539663s54.119213Yes
2Hit 20.746158 × AttackPhysical0.480287-0.633783s61.3743363Yes

Only one listed hit occurs per cast.

Cast timing

Startup
0.413362s
Recovery
2.14955s
Near 1
2.152778s
Far
2.783333s

Damage estimate

Health damage = Attack × coefficient, plus any flat base damage the profile lists.

Physical profile coefficient
0.779791×
Selected profile health damage
779.79
Effective cooldown
15s
Best-case recast
15s
Best-case DPS
51.99/s

Assumes cooldown runs during the full execution. Actual cooldown can start later. Before target reductions.

Skill effects

Energy restored
+30
Wither duration
10s
Super Armor level
+130s duration

Build

Talents that boost it

Builds
Talents that change how Parry plays
TalentEffectExact effect
Tactical PrepA successful parry greatly reduces this skill's remaining cooldown once.Cooldown reduction after a successful parry5 s
UnstoppableBranched counterattacks after a successful parry grant Super Armor.Super Armor level+1

Related entries

2

Classes (1)

Weapon Types (1)

WikiTactics