Arcane Armor | Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced. | 30 s | 15 Energy | - | - | Physical damage reduction: +10% |
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Cryptic Ward | Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker. | 15 s | 25 Energy | - | 1Impact 2 | Stun - movement speed: -100%Guard counter duration: 2 s |
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Crystal Icebolt | Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward. | 24 s | 5 Energy | Magic × 0.274666 | 23.842579 | - |
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Deep Freeze | Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time. | 10 s | 30 Energy | Magic × 0.472174 | 45.74745Impact 1 | Slow - movement speed: -30% |
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Elemental Affinity | When Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy's Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage. | - | - | Magic × 0.1275 | - | - |
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Eye of Insight | Hold to chant, then scan all enemy players within a large area. Limited uses per match. | 30 s | 10 Energy | - | - | Mark duration: 15 s |
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Fire Bolt | Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage.
If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage.
Fire Bolt has a relatively short maximum range. | - | 18 Energy | Strongest hitMagic × 0.362999 | Strongest hit9.40204Impact 1 | Energy restored: +12Burn duration: 3 s |
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Flameblade | Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time. | 7 s | 20 Energy | Magic × 1.09378 | 47.730175Impact 3 | Burn duration: 3 s |
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Forbidden Gate | Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts.
The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate.
Forbidden Gate is a Construct.
Forbidden Gate is more durable in trio mode. | 25 s | 15 Energy | - | - | - |
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Gravitational Vortex | Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage.
If two or more enemies are pulled to the vortex's center, they will also be Stunned. | 18 s | 25 Energy | Magic × 0.801242 | 105.52195Impact 3 | Stun - movement speed: -100%Energy restored: +15 |
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Meteor Charm | Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage.
If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage. | - | 25 Energy | Strongest hitMagic × 1.125908 | Strongest hit70.349014Impact 2 | Incomplete-cast Energy restored: +12 |
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Meteor Impact | Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage.
The meteors shatter upon hitting enemies or obstacles. | 18 s | 25 Energy | Magic × 0.874012 | 89.77584Impact 5 | Energy restored: +15 |
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Mistwalk | Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode. | 20 s | 1 Energy | - | - | Energy recovery speed: +10Movement speed: -70% |
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Phantom Step | Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger. | 25 s | 15 Energy | - | - | - |
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Rockblast | Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage. | 18 s | 25 Energy | Magic × 1.8697 | 82.89066Impact 4 | Energy restored: +15 |
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Shadow Veil | Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth. | 45 s | 20 Energy | - | - | Invisibility duration: 10 s |
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Star Shock | Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back. | 18 s | 15 Energy | Strongest hitMagic × 0.411401 | Strongest hit52.028374Impact 3 | Energy restored: +10Slow - movement speed: -35% |
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Stardust Energy | Greatly increases Movement Speed while chanting.
Recover Energy whenever Stardust Magic hits enemies. | - | - | - | - | - |
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Stardust Tempest | Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time. | 20 s | 20 Energy | Magic × 0.152309 | 3.59142 | Slow - movement speed: -30%Energy restored: +10 |
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Stardust Torrent | Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues. | 10 s | 20 Energy | Strongest hitMagic × 0.199129 | Strongest hit7.048589 | Base stage duration: 2 s |
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Thunder Pierce | Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit.
Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times. | 10 s | 25 Energy | Spear hitMagic × 1.296028 | Spear hit52.429955Impact 3Guard break | - |
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Thunderstorm Sigil | Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies. | 15 s | 30 Energy | Magic × 1.058249 | 91.65838Impact 3 | Stun - movement speed: -100% |
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Thunderstrike | Hold to chant, then summon lightning at the target location, dealing Magic Damage.
If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage. | - | 18 Energy | Strongest hitMagic × 0.92055 | Strongest hit55.07413Impact 1 | Energy restored: +12Damage across the area: Uniform |
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Windcraft | Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back. | 18 s | 10 Energy | Magic × 0.37587 | 49.8729Impact 2 | - |
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