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Twilight Knot Catalyst icon

Twilight Knot Catalyst

Emits a faint spiritual glow, barely able to commune with spirits.

Stats

Durability
1,000
Repair coefficient
0.005
Attack
16
Combat value
100

Updated

Combat loadout

Catalyst skills

All Catalyst weapons

Catalyst skills

15 skills
Catalyst skills comparison
SkillDescriptionCooldownHealth damage?Toughness / impact?Effects
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.---Slow - dodge distance: -50%Enemy Energy reduced: 15
Blinding RuneHold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts. 20 s---
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.-Strongest hitMagic × 0.708791Strongest hit29.503551Impact 1-2Guard break-
Death WardHold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets. 120 s--Immortality duration: 5 sArmor duration: 5 s
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode. 30 s--Base healing: 25% of target Maximum HealthFinal healing: Base healing × (1 + caster Healing bonus) × (1 + target Healing received bonus)Missing-Health bonus: +20% of target missing Health
Healing RuneHold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.---Healing per tick: 1.5% of target Maximum HealthHealing interval: 1 sFinal healing per tick: Base healing × (1 + caster Healing bonus) × (1 + target Healing received bonus)
Intimidation RuneAfter using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.-Magic × 0.45790534.22454Impact 2Guard break-
Psionic OrbPress Primary Attack to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold Primary Attack to chant and consume 1 Psionic Energy to fire an enhanced orb. Enhanced orbs have a higher Damage Multiplier, greater Impact, longer Effective Range and Maximum Range.-Strongest hitMagic × 0.494853Strongest hit29.47279Impact 1Guard break-
Psionic ShieldHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges. 60 s--Base shield: 129.4% of caster AttackFinal shield: Base shield × (1 + caster Armor bonus)With Stronger Armor: Base shield × (1 + Armor bonus + 40% of Magic damage bonus)Shield duration: 15 sSpeed bonus - movement speed: +15%Armor maximum stacks: 2
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.-Magic × 0.2087082.751787Guard break-
Rune SummonConsumes Psionic Energy to summon the currently selected rune at the target location.-Strongest hitMagic × 0.708791Strongest hit29.503551Impact 1-2Guard breakArmor duration: 6 sEnemy Energy reduced: 15Speed bonus - dodge distance: +30%Dodge Energy: +8
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.---Base shield: 58.8% of caster AttackFinal shield: Base shield × (1 + caster Armor bonus)With Stronger Armor: Base shield × (1 + Armor bonus + 40% of Magic damage bonus)Shield duration: 6 sShield refresh interval: 6 s
Stealth RuneHold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.----
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range. 20 sMagic × 0.47738651.51064Impact 2Guard breakSpeed bonus - movement speed: +20%
Windwalker RuneHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.---Slow - dodge distance: -30%Speed bonus - dodge distance: +30%Dodge Energy: +8

Build

Talents that boost it

Builds

Wind Surge Enhancement

3 talents
Wind Surge Enhancement talents that change how Catalyst plays
TalentEffectChangesExact effect
Opportunist StrikeEnemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.Wind Surge-
Powerful WindIncreases the knockback distance of Wind Surge.Wind SurgeAdditional hit range5.5m
PropelSuccessfully casting Wind Surge increases your Movement Speed for a period of time.Wind SurgeSpeed bonus - movement speed+20%

Blinding Rune Enhancement

2 talents
Blinding Rune Enhancement talents that change how Catalyst plays
TalentEffectChangesExact effect
ElationAfter the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.Blinding RunePsionic Energy per blinded player+2Psionic Energy stack cap12
Vision PlunderEnemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.Blinding RuneFacing-independent blind radius10m

Healing Art Enhancement

2 talents
Healing Art Enhancement talents that change how Catalyst plays
TalentEffectChangesExact effect
Deep HealingHealing Art recovers additional Health based on the target's missing Health.Healing ArtAdditional healing20% of missing HealthHealing Art base term25% of target Maximum Health
PurifyHealing Art removes all debuffs with remaining duration from the target.Healing ArtDuration debuffs removed100% (all)

Psionic Shield Enhancement

2 talents
Psionic Shield Enhancement talents that change how Catalyst plays
TalentEffectChangesExact effect
Quick ChantReduces the chanting time of Psionic Shield.Psionic Shield-
RetributionWhen the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.Psionic ShieldCooldown refund at 100% shield damage15 sMaximum cooldown refund30 s

Counter Rune

4 talents
Counter Rune talents that change how Catalyst plays
TalentEffectChangesExact effect
DecelerateEnemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.Intimidation RuneSlow - movement speed-35%
RigidityEnemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.Binding RuneStun - movement speed-100%
Rune VulnerabilityWhen enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.Burst RuneCharge delay5 sExplosion multiplier1x to 1.5x
SynergyWhile within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.Punishment RunePunishment Rune trigger radius8.5mBasic orb follow-up0.062613x AttackCharged orb follow-up0.208709x AttackEnhanced orb follow-up0.313063x AttackEnergy restored by charged or enhanced follow-up2PvE damage modifier0.75x

Death Ward Enhancement

2 talents
Death Ward Enhancement talents that change how Catalyst plays
TalentEffectChangesExact effect
RetentionIncreases the duration of Super Armor provided by Death Ward.Death WardArmor duration5 sImmortality duration5 s
ShelterWhen Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.Death WardArmor duration5 sImmortality duration5 s

Guardian Rune

4 talents
Guardian Rune talents that change how Catalyst plays
TalentEffectChangesExact effect
EfficiencyReduces the duration of the Healing Rune but increases the Health recovery rate.Healing RuneHealing Rune duration10 s to 5 s
Fortified GuardIncreases the shield value provided by the Shelter Rune.Shelter Rune-
LeverageAllied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.Windwalker RuneDodge Energy per tick+8Recovery interval0.5 sDodge Energy recovery+16 per second
ShelterStealth persists for a period after leaving the Stealth Rune's area.Stealth Rune-

In builds

Repair and durability

Durability is spent on death or escape, not during a fight, and repairs are bought at the Workshop before a match. See Durability and repair for how wear and repair cost are calculated.

Durability
1,000Full bar, before any use
Repair coefficient
0.005The rate this piece is charged at, per point of durability restored

Related entries

Siblings (7)

WikiTactics